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Request Custom Currency Private Store
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(3241-100)/9 = 349 online xD WHAT I WILL SEE ON NEW SEASON ? *Free VIP characters for everyone for first 3 days after opening ! Unique augmentation trade/sell system (NEW PATCH V3.2). Improved server stability. No more lagg / dc. Pvp map area HIDE Names/clans unique system. Big changes on augmentation system. rotfl Lucky fortune monsters on levelling area with 10min spawn. Also we will try to push longer seasons ever ! HAHAHAHAHAHA XD Increased giran trading area for sell. New raid boss events in coliseum. Fixed reflect damage skills. New raid boss banshee. Fixed pvp area flag issues. Fixed castle siege pray issues. New pvp map in sea of spores. Increased all mob drops rate by +20%. And much more... Augment diammond 100% 3x winter xDD And now the best part HAHAHAH 1-10 random level LS Augment Also we will try to push longer seasons ever ! HAHAHAHAHAHA XD GRAND START FROM - 15/08/2025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 10/10/2025, FRIDAY, 20:00 +3 GRAND OPENING FROM - 05 DECEMBER 2025, FRIDAY, 20:00 +2 GMT ! GRAND OPENING FROM - 12/052025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 23 JANUARY 2026, FRIDAY, 20:00 +2 GMT ! WIPE ! NEW SEASON GRAND OPENING FROM TODAY ! - 23/01/2026, FRIDAY, 20:00 +3 GMT ! OPENING TODAY !!! FROM - 06/03/2026, FRIDAY, 20:00 +3 GMT ! 1. When wipe? 2. When will there be any response to the allegations? 3. When will they stop deceiving players with the actual number of players online? 4. When change server name to L2][Wipe the best waste Time][Money?
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By UnknownSoldier · Posted
Don't spam my post again. Do you need attention? That guy doesn't work at L2Devs, he's not a programmer, and I've never spoken to him. You should respond to the people you scammed. Regards! -
By NeoPacket0041 · Posted
“WRONG EMAIL – AND EVERYTHING FALLS APART.” ▪ Requests are different. Sometimes a task takes three days, sometimes thirty minutes. ▪ Recently a regular client contacted us. The account had one e-mail, but another one was required for a specific service. ▪ The screenshot was sent immediately. Task – carefully replace the e-mail in the document so that everything looks natural and leaves no editing traces. ▪ Small details like this are often underestimated. › What usually happens: – one symbol in the e-mail doesn’t match – the system starts checking metadata – questions appear about the file origin – the document goes to additional verification ▪ We simply did it properly: the e-mail matches, the file structure remained intact, the document looks original. ▪ Sometimes a good result is not “magic”, but precision in details. ▪ If your document were checked right now – are you sure there are no small details that could ruin everything? › TG: https://t.me/mustang_service ( https:// t.me/ mustang_service ) › Channel: https://t.me/+JPpJCETg-xM1NjNl ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documentdesign #verification #documents #case #antifraud -
Skylord = L2Gold.eu ; Skylord is the programmer at L2Devs. Look what he posted in my thread. I reported him, and they automatically deleted his post and closed my thread. They need to trick people into buying this garbage. You can safely use this extender: https://maxcheaters.com/topic/253977-%F0%9F%94%A5-l2ext-custom-interlude-vang-%E2%80%93-2026-release/
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💙 PRIDE ESSENCE X1 ✅ Start: 14.03.2026 ✅ UPDATE: SAMURAI CROW ✅ ONLINE: 2000+ 💜 NO P2W / BIG CLANS / INTERNATIONAL COMMUNITY / STAGE SYSTEM 🎮 Discord bonus: https://discord.gg/prideessence Pride Essence Official Server Wiki Here you can find all features, systems, and detailed information to fully understand the server. - General Features - https://prideessence.club/general-features - Road Map - https://prideessence.club/roadmap/ - Class Balance – 14/03 - https://prideessence.club/class-balance-14-03/ - Referral System - https://prideessence.club/referral-system/ - Party Synergy System - https://prideessence.club/party-synergy-system/ - Dual Class System - https://prideessence.club/dual-class-system-3/ - Premium Account - https://prideessence.club/premium-account/ - Game Store - https://prideessence.club/game-store/ - L-Coin Store - https://prideessence.club/l-coin-store/ - Command Channel Skill Availability - https://prideessence.club/command-channel-skill-availability/ - Clan DKP System - https://prideessence.club/clan-dkp-system/ - Target Priority System - https://prideessence.club/target-priority-system/ - Skins - https://prideessence.club/skins/ - Players Inspect - https://prideessence.club/players-inspect/ - Gear Score Ranking - https://prideessence.club/gear-score-ranking/ - Guaranteed Enchant System - https://prideessence.club/guaranteed-enchant-system/ - Account Shield - https://prideessence.club/account-shield/ - VIP Level Ranking - https://prideessence.club/vip-level-ranking/ - Tournament - https://prideessence.club/tournament-2/ - Fortress Siege - https://prideessence.club/fortress-siege/ - Olympiad - https://prideessence.club/olympiad/ - Enchant and Compound Limit - https://prideessence.club/enchant-and-compound-limit/ - Enchant Rates - https://prideessence.club/enchant-rates/ - Pride World Marketplace - https://prideessence.club/pride-world-marketplace/ - Raid Boss Lootbox - https://prideessence.club/raid-boss-lootbox/
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Question
TEOGR_hItMaKeR
hello guys I want to have more options for private store currency except adena I want my coin also... I found this code
Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4410) +++ java/com/l2jserver/Config.java (working copy) @@ -676,6 +676,8 @@ public static String L2JMOD_MULTILANG_DEFAULT; public static boolean L2JMOD_MULTILANG_VOICED_ALLOW; public static boolean L2WALKER_PROTECTION; + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; //-------------------------------------------------- // NPC Settings @@ -2285,6 +2287,8 @@ L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True")); L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False")); + STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57")); + STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57")); } catch (Exception e) { Index: java/com/l2jserver/gameserver/model/TradeList.java =================================================================== --- java/com/l2jserver/gameserver/model/TradeList.java (revision 4410) +++ java/com/l2jserver/gameserver/model/TradeList.java (working copy) @@ -802,9 +802,10 @@ slots++; } - if (totalPrice > playerInventory.getAdena()) + if (totalPrice > player.getBuyStoreCurrency()) { - player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage("You dont have enough "+name); return 1; } @@ -823,12 +824,12 @@ // Prepare inventory update packets final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner); + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true); playerIU.addItem(adenaItem); - ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player); - ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -965,7 +966,7 @@ break; } - if (ownerInventory.getAdena() < _totalPrice) + if (_owner.getSellStoreCurrency() < _totalPrice) continue; // Check if requested item is available for manipulation @@ -1043,11 +1044,12 @@ if (totalPrice > ownerInventory.getAdena()) // should not happens, just a precaution return false; - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena("PrivateStore", totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4410) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -14889,4 +14889,18 @@ addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true); } } + + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null? 0 : item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null? 0 : item.getCount(); + } } Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java =================================================================== --- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (revision 4410) +++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (working copy) @@ -85,11 +85,14 @@ FastList<L2ItemInstance> list = FastList.newInstance(); for (L2ItemInstance item : _items) { - if ((!allowAdena && item.getItemId() == 57)) + final int itemId = item.getItemId(); + if ((!allowAdena && itemId == 57)) continue; - if ((!allowAncientAdena && item.getItemId() == 5575)) + if ((!allowAncientAdena && itemId == 5575)) continue; - + if(itemId == Config.STORE_BUY_CURRENCY) + continue; + boolean isDuplicate = false; for (L2ItemInstance litem : list) { Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy) @@ -140,7 +140,7 @@ } // Check for available funds - if (totalCost > player.getAdena()) + if (totalCost > player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY)); Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy) @@ -33,7 +33,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy) @@ -42,7 +42,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 4410) +++ java/config/l2jmods.properties (working copy) @@ -379,3 +379,14 @@ # Basic protection against L2Walker. # Default: False L2WalkerProtection = False + +# --------------------------------------------------------------------------- +# Private Store Buy/Sell - Moneda de cambio +# --------------------------------------------------------------------------- +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos) +# Retail: 57, Por Defecto: 57 +PrivateStoreBuyMoneda = 57 + +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados) +# Retail: 57, Por Defecto: 57 +PrivateStoreSellMoneda = 57but its structure it's a little bit different for acis and i don't know if it's going to work! Can someone adapt it for acis or give me another? Thanks!24 answers to this question
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