activeChar.sendMessage("You Cannot Use Items Right Now.");
activeChar.sendPacket(new ExAutoSoulShot(id, 0));
activeChar.setAutoPot(id, null, false);
return;
}
BUT, this way, im disabling the toggle skill with : activeChar.sendPacket(new ExAutoSoulShot(id, 0));
And stoping the use of the pots: activeChar.setAutoPot(id, null, false);
This way when I get stunned (etc) the toggle potion (ExAutoSoulShot) is disabled and the usage stops. But its a pain in the ass cause when stun effect is off, I need to right click again in the 3 potions to activate it again.
Well, it fixes my problem but cause another one lol. The best solution would be: Keep toggle skill active but dont use pots, and once the abnormal effect is off, it will consume potions again without needing to right click them all again.
Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
tiguz
Hello again. Im fixing some things in my automatic potions code.
It was spamming pots even when char had some abnormal status like stunned, sleeping, paralized etc.
So I added this:
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