activeChar.sendMessage("You Cannot Use Items Right Now.");
activeChar.sendPacket(new ExAutoSoulShot(id, 0));
activeChar.setAutoPot(id, null, false);
return;
}
BUT, this way, im disabling the toggle skill with : activeChar.sendPacket(new ExAutoSoulShot(id, 0));
And stoping the use of the pots: activeChar.setAutoPot(id, null, false);
This way when I get stunned (etc) the toggle potion (ExAutoSoulShot) is disabled and the usage stops. But its a pain in the ass cause when stun effect is off, I need to right click again in the 3 potions to activate it again.
Well, it fixes my problem but cause another one lol. The best solution would be: Keep toggle skill active but dont use pots, and once the abnormal effect is off, it will consume potions again without needing to right click them all again.
To sum it up, just because that topic still exists and just because there's still tolerance for such garbage and missleading topics to exist in here.
Files worse than the free version, https://bitbucket.org/MobiusDev/l2j_mobius.git/src
A dumb fuck that claims that mobius sources contain backdoors yet none found so far in an opensource project.
4 Pages of replies to a "very skilled developer" that uses google translate in order to reply in his own topic.
Yet this topic is still available. Every traffic is a good traffic I guess!
Question
tiguz
Hello again. Im fixing some things in my automatic potions code.
It was spamming pots even when char had some abnormal status like stunned, sleeping, paralized etc.
So I added this:
18 answers to this question
Recommended Posts