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Help Custom Item With Stats
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All links at http://akumu.ru return 503 and most mega upload dont exist. Any idea if this will get fixed?
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By UnknownSoldier · Posted
You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers! -
yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile ProjectType="Visual C++" Version="8,00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Debug|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.
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By UnknownSoldier · Posted
Here we go again to teach! The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards! -
By guarnieri2008 · Posted
very good job in displaying them
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Topics

Question
Alex13xD
Hello, I'm trying to make an item that when you own it or activate it, like you activate your soulshots (if it's posible) to give some stats on the player.
Here is what I have done so far and still not working:
Item xml:
Skill xml:
Cactive handler (toke it from L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/SoulShot.java:
I wanted to make the item active with right-click and shine like soulshot and get the stats
package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class Cactive implements IItemHandler { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) playable; int itemId = item.getItemId(); activeChar.soulShotLock.lock(); try { } finally { activeChar.soulShotLock.unlock(); } @SuppressWarnings("unused") int skillId = 0; switch (itemId) { case 60000: skillId=30412; break; case 60001: skillId=30413; break; } } }What I have done wrong and how to fix it or if it's a way to get the stats just the item to be inside inventory or something like that.
Thanks for your time :)
2 answers to this question
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