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Request Αίτημα Για Βοηθεια Με Cancel Kai Lethal/half-Kill
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By marcosalberto · Posted
L2 Runestone Interlude C6 · 5x · Open since 10 August 2026 · No wipe, ever l2runestone.com · Discord Most servers die the same way. They sell power, the market dries up, and the people who actually play leave. This one is built not to do that, and everything below is the actual configuration rather than a wishlist. Rates Experience 5x · Skill points 5x Party experience and SP 6x Drop 5x · Spoil 5x · Quest reward 5x Adena 7x Raid boss, Grand boss and epic jewels: 1x, untouched Special herbs 1x Adena sits above item drop on purpose, so shots stay affordable without flooding the economy. Epics are deliberately not multiplied: the strongest gear in the game should be the hardest to hold. Enchant Safe to +3 (+4 full body). +1 per scroll, and a failed scroll destroys the item. Scrolls are not sold by any NPC. Normal Blessed Crystal +4 96% 97% 98% +6 88% 91% 94% +8 80% 85% 90% +10 72% 79% 86% +12 64% 73% 82% +15 52% 64% 76% Not retail 66% flat. It is gentler than retail early and harsher late, which is a choice, not an accident. Max +15 weapons and armor, +12 jewellery. What is not here No autofarm. No command, no macro engine, nothing plays for you. Adena auto-loots; items do not. No gear above D grade from NPCs. Starter equipment is sold as it is at retail. Everything from C grade up drops, is crafted, or is traded between players. The dwarf is the heart of the economy, not a side character. Nothing that matters for sale. Power is never purchasable. Convenience and cosmetics are the only things that will ever be. No wipe. Ever. If a bug is found we fix the bug and remove what it produced, instead of resetting the world because that is easier. Retail where it counts Pure retail class balance. Casts keep a real interrupt window, crowd control never exceeds 90% Olympiad weekly, starting 18:00, six hour competition period Sieges and epic bosses on retail mechanics Buff slots 24 · Subclass to 81 · First and second class change at NPC, third class is earned Offline trade and craft, including in peace zones, restored across restarts Technical The client is patched by one byte to protocol 748, so a client that has not been through our launcher is refused at the door Full geodata, 163 regions, with pathfinding enabled. No walking through walls, no mobs pulled through geometry Anti-bot with an in-game check, and anti-advertising covering chat, whispers, private store titles and character names InnoDB with binary logging, verified daily backups kept in two places, and a weekly restore test that actually restores Honest part It opened on 10 August 2026 and it is small. There is no countdown, no launch event, no fake population counter, and nobody is going to hand you gear. If you log in tonight you will find a quiet world. That is the trade: you are early, and everything you build from here stays yours. Getting in You need a Lineage II Interlude (Chronicle 6) client already on your PC. The launcher downloads and repairs the system folder on its own and verifies every file before the game starts; it touches nothing else and will not patch Gracia or later. Launcher and account: l2runestone.com Discord: discord.gg/NJDeffApmc -
By kirayamatos · Posted
Although I don't know how to use it, thank you for sharing -
Did you try run as extender to any version where Source no needed? Coz not everyone use Mobius 😃
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Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help. One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding.
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SawnMC
Καλησπερα σε ολους εδω μεσα.
Ειμαι καινουριος στο forum, μπηκα προς αναζητηση βοηθειας και ομολογω βρηκα πλουσιο υλικο και μπραβο σας.
Ειμαστε μια παρεουλα 4 ατομα ερασιτεχνες, λιγο αυτοδιδακτοι, βλεποντας και κανοντας. Εγω προσωπικα ειμαι ο πιο ερασιτεχνης και αυτοδιδακτος απο τους υπολοιπους 3 :-[, οποτε σε μερικες περιπτωσεις κολλαμε και λιγο και προσωπικα δεν ντρεπομαι κι ολας να ζητησω συμβουλες και βοηθεια. Ειπαμε να σηκωσουμε ενα server H5 high-rate PvP για τον χαβαλε μας, να διασκεδασουμε και να το κανουν και αλλοι μαζι μας. Δεν προσβλεπουμε επενδυτικα ουτε για κερδη, για εμας το κανουμε.
Εκανα μια ερευνα στα threads τριγυρω, ομολογω οχι πολυ εκτεταμενη και δεν βρηκα κατι, οποτε ειπα να κανω ενα request.
Το 1ο σκελος ειναι οτι θελουμε πολυ να προσθεσουμε ενα cancel return feature και το συγκεκριμενο θεμα μας εχει κολλησει ασχημα. Μια συμβουλη, ενας κωδικας, καποιος οδηγος αν υπαρχει, παρακαλω πολυ να παραχθει βοηθεια. Σαν παικτης εχω κακη εμπειρια αποθηκευμενη στην μνημη μου να παιζω pvp με Hell Knight και να τον κυνηγαω 10 χιλιομετρα οσο αυτος προσπαθει να μου περασει καμια 10αρια cancel πριν σταματησει για να παιξουμε και να μου τσαμπουνα "strategy" :rage: :you serious?: . Οπως καταλαβαινετε λοιπον το θελουμε αυτο.
Το 2ο σκελος ειναι οτι θελουμε να φτιαξουμε ενα party zone αλλα ανακαλυψαμε στα γρηγορα οτι καθε dagger μπορει να κανει solo λογω evasion, bleed+sap και Lethal/half-kill. Εριξα εγω την ιδεα (ερασιτεχνης ειπαμε) να περασουμε το NPC mob σαν raid-boss, ξεροντας οτι εχουν immunity σε αυτα, αλλα τρακαραμε στο προβλημα οτι ουτε τα respawn μπορουμε να επεξεργαστουμε οπως πρεπει, ουτε multispawn μας επιτρεπει να κανουμε. Και συναντησαμε το ακριβως αναποδο προβλημα με την ιδεα του να βαλουμε καποια raid-bosses σε καθημερινο Instance feature. Καθε βοηθεια ή συμβουλη ευπροσδεκτη λοιπον.
Να 'στε καλα οσοι ενδιαφερθειτε και οσοι δεν ενδιαφερθειτε επισης :D. Απλα οσοι δεν ενδιαφερθειτε δεν σας κερναω σουβλακια :P.
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