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Hello guys, i have L2day event script and try to configure and change it, but don't know now how make 2 rewards :) 1 item 100% and other by chance...

When i collect word "Chronicle" or "Lineage II" and pres to npc i wanna get 1 item 100% (unique item "Letter Collector's Gift") and + one item from the list...

 

package l2f.gameserver.scripts.events.l2day;

import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;

import l2f.gameserver.model.reward.RewardData;

public class l2day extends LettersCollection
{
	static
	{
		_name = "l2day";
		_msgStarted = "scripts.events.l2day.AnnounceEventStarted";
		_msgEnded = "scripts.events.l2day.AnnounceEventStoped";

		EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};

		_words.put("LineageII", new Integer[][] { { L, 1 }, { I, 1 }, { N, 1 }, { E, 2 }, { A, 1 }, { G, 1 }, { II, 1 } });
		_rewards.put("LineageII", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%
		
		
		_words.put("Chronicle", new Integer[][] { { C, 2 }, { H, 1 }, { R, 1 }, { O, 1 }, { N, 1 }, { I, 1 }, { L, 1 }, { E, 1 } });
		_rewards.put("Chronicle", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%


		final int DROP_MULT = 3;

		Map<Integer, Integer> temp = new HashMap <Integer, Integer>();
		for(Integer[][] ii : _words.values())
			for(Integer[] i : ii)
			{
				Integer curr = temp.get(i[0]);
				if(curr == null)
					temp.put(i[0], i[1]);
				else
					temp.put(i[0], curr + i[1]);
			}
		letters = new int[temp.size()][2];
		int i = 0;
		for(Entry<Integer, Integer> e : temp.entrySet())
			letters[i++] = new int[] { e.getKey(), e.getValue() * DROP_MULT };
	}
}

4 answers to this question

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  • 0
Posted

Find where it gives the random rewards and put a reward 100%

What is inside rewarddata.java?

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
  • 0
Posted

 

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
As i can remember now this works with npc find the bypass from this npc please and paste here..
  • 0
Posted (edited)

As i can remember now this works with npc find the bypass from this npc please and paste here..

 

You talk about Event Manager npc? "EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};"

 

Maybe its something here?

package l2f.gameserver.scripts.events.l2day;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2f.commons.util.Rnd;
import l2f.gameserver.Announcements;
import l2f.gameserver.Config;
import l2f.gameserver.cache.Msg;
import l2f.gameserver.listener.actor.OnDeathListener;
import l2f.gameserver.listener.actor.player.OnPlayerEnterListener;
import l2f.gameserver.model.Creature;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.SimpleSpawner;
import l2f.gameserver.model.actor.listener.CharListenerList;
import l2f.gameserver.model.instances.NpcInstance;
import l2f.gameserver.model.reward.RewardData;
import l2f.gameserver.scripts.Functions;
import l2f.gameserver.scripts.ScriptFile;
import l2f.gameserver.templates.npc.NpcTemplate;

public class LettersCollection extends Functions implements ScriptFile, OnDeathListener, OnPlayerEnterListener
{
	private static final Logger _log = LoggerFactory.getLogger(LettersCollection.class);
	// Переменные, определять
	protected static boolean _active;
	protected static String _name;
	protected static int[][] letters;
	protected static int EVENT_MANAGERS[][] = null;
	protected static String _msgStarted;
	protected static String _msgEnded;
	
	// Буквы, статика
	protected static int A = 3875;
	protected static int C = 3876;
	protected static int E = 3877;
	protected static int F = 3878;
	protected static int G = 3879;
	protected static int H = 3880;
	protected static int I = 3881;
	protected static int L = 3882;
	protected static int N = 3883;
	protected static int O = 3884;
	protected static int R = 3885;
	protected static int S = 3886;
	protected static int T = 3887;
	protected static int II = 3888;
	protected static int Y = 13417;
	protected static int _5 = 13418;
	
	protected static int EVENT_MANAGER_ID = 31230;
	
	// Контейнеры, не трогать
	protected static Map<String, Integer[][]> _words = new HashMap<>();
	protected static Map<String, RewardData[]> _rewards = new HashMap<>();
	protected static List<SimpleSpawner> _spawns = new ArrayList<>();
	
	@Override
	public void onLoad()
	{
		if (isActive())
		{
			CharListenerList.addGlobal(this);
			if (!Config.EVENT_LETTER_COLLECTION)
				return;
			
			_active = true;
			spawnEventManagers();
			_log.info("Loaded Event: " + _name + " [state: activated]");
		}
		else
			_log.info("Loaded Event: " + _name + " [state: deactivated]");
	}
	
	/**
	 * Читает статус эвента из базы.
	 */
	protected static boolean isActive()
	{
		return IsActive(_name);
	}
	
	/**
	 * Спавнит эвент менеджеров
	 */
	protected void spawnEventManagers()
	{
		SpawnNPCs(EVENT_MANAGER_ID, EVENT_MANAGERS, _spawns);
	}
	
	/**
	 * Удаляет спавн эвент менеджеров
	 */
	protected void unSpawnEventManagers()
	{
		deSpawnNPCs(_spawns);
	}
	
	@Override
	public void onReload()
	{
		unSpawnEventManagers();
	}
	
	@Override
	public void onShutdown()
	{
		unSpawnEventManagers();
	}
	
	/**
	 * Обработчик смерти мобов, управляющий эвентовым дропом
	 */
	@Override
	public void onDeath(Creature cha, Creature killer)
	{
		if (_active && SimpleCheckDrop(cha, killer))
		{
			final int[] letter = letters[Rnd.get(letters.length)];
			if (Rnd.chance(letter[1] * Config.EVENT_L2DAY_LETTER_CHANCE * ((NpcTemplate) cha.getTemplate()).rateHp))
				((NpcInstance) cha).dropItem(killer.getPlayer(), letter[0], 1);
		}
	}
	
	/**
	 * Запускает эвент
	 */
	public void startEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		
		if (SetActive(_name, true))
		{
			spawnEventManagers();
			System.out.println("Event '" + _name + "' started.");
			Announcements.getInstance().announceByCustomMessage(_msgStarted, null);
		}
		else
			player.sendMessage("Event '" + _name + "' already started.");
		
		_active = true;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Останавливает эвент
	 */
	public void stopEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		if (SetActive(_name, false))
		{
			unSpawnEventManagers();
			System.out.println("Event '" + _name + "' stopped.");
			Announcements.getInstance().announceByCustomMessage(_msgEnded, null);
		}
		else
			player.sendMessage("Event '" + _name + "' not started.");
		
		_active = false;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Обмен эвентовых вещей, где var[0] - слово.
	 */
	public void exchange(String[] var)
	{
		final Player player = getSelf();
		
		if (!player.isQuestContinuationPossible(true))
			return;
		
		if (!NpcInstance.canBypassCheck(player, player.getLastNpc()))
			return;
		
		final Integer[][] mss = _words.get(var[0]);
		
		for (final Integer[] l : mss)
			if (getItemCount(player, l[0]) < l[1])
			{
				player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS);
				return;
			}
		
		for (final Integer[] l : mss)
			removeItem(player, l[0], l[1]);
		
		final RewardData[] rewards = _rewards.get(var[0]);
		int sum = 0;
		for (final RewardData r : rewards)
			sum += r.getChance();
		final int random = Rnd.get(sum);
		sum = 0;
		for (final RewardData r : rewards)
		{
			sum += r.getChance();
			if (sum > random)
			{
				addItem(player, r.getItemId(), Rnd.get(r.getMinDrop(), r.getMaxDrop()));
				return;
			}
		}
	}
	
	@Override
	public void onPlayerEnter(Player player)
	{
	}
	
	public String DialogAppend_31230(Integer val)
	{
		if (!_active)
			return "";
		
		final StringBuilder append = new StringBuilder("<br><br>");
		for (final String word : _words.keySet())
			append.append("[scripts_").append(getClass().getName()).append(":exchange ").append(word).append("|").append(word).append("]<br1>");
		
		return append.toString();
	}
}
Edited by Celsas

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    • Just another ChatGPT programmer. It had to be a Brazilian, hahaha.
    • Dear MaxCheaters Community,   It is disappointing to see the project being dismissed before there is a clear understanding of the work, planning, and vision behind it.   Other communities, such as the Russian and Brazilian Lineage II communities, often support their projects and help them grow. I believe the European community would benefit from adopting the same constructive and supportive approach.   We are not asking anyone to believe in promises alone. We will let our work, progress, and results speak for themselves. Actions speak louder than words. Thanks in advance. -MightyProject Founder
    • 🎙️ Mod de Voz Dev — A.L.N ModVozALN • Sistema de Voz por Proximidade para Lineage II Instalador Gráfico para Launchers L2J • v1.9.44 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀 O que é O ModVozALN.exe instala automaticamente o sistema completo de voz por proximidade em sua pack L2J, sem necessidade de alterar o código-fonte da revisão. ✅ Recursos ✔️ Não altera arquivos .java (Bridge via Java Agent) ✔️ Não modifica a Engine.dll (cliente utiliza L2VoiceInject.exe) ✔️ Funciona mesmo sem acesso ao source da revisão ✔️ Instalação automatizada em poucos cliques 🎮 Atalhos INSERT → Abre o painel de voz Segure H → Conversa por proximidade ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🖥️ Launchers 🎤 L2VoiceServer.exe Servidor de voz com interface gráfica e monitor de logs. ⚙️ L2GameServer.exe Inicializa o GameServer com o Java Agent automaticamente. ⏳ O GameServer aguarda automaticamente o Voice Server na porta TCP 17667 antes da inicialização. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ Principais Recursos 📁 Estrutura organizada 📂 Game 📂 Libs 📂 Voice 📂 System 🔍 Detecção automática de revisões aCis L2jMega L2jMobius L2jFrozen L2Off BrProject Custom ⚙️ Geração automática 📄 gs-voz-launch.cfg 📄 Arquivo .bat ☕ Main Class correta 📦 Bibliotecas adicionadas l2voice-bridge.jar Jedis 🔎 Localização automática do Java Busca o JDK em todos os discos e instalações conhecidas. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ☕ Compatibilidade Java (JDK) Utilize sempre o mesmo JDK exigido pela sua revisão. Revisão JDK BrProject / ext.mods 25 L2jMega / L2JALN 17–21 aCis / RusaCis 11–17 L2jMobius 17–21 L2jFrozen 8–11 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔎 Busca Automática do Java (v1.9.44+) O instalador procura automaticamente o java.exe em: 💿 Todos os discos (C:, D:, E:...) 📁 Program Files / Java Eclipse Adoptium Microsoft JDK Amazon Corretto JAVA_HOME Pastas da própria pack (Game, Libs e raiz) O caminho encontrado é salvo em: Game\gs-voz-launch.cfg ✅ Não é necessário editar o set-java.bat. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ UnsupportedClassVersionError Exemplo 69.0 vs 55.0 ✔️ Solução Instale o JDK compatível com sua revisão. Reinstale utilizando o ModVozALN v1.9.44 ou superior. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎥 Vídeo de Demonstração 📺 https://www.youtube.com/watch?v=8aJMy08o8so&t=7s ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📥 Download 💻 Projeto https://github.com/ALN2025/ModVozALN 📦 Executável https://github.com/ALN2025/ModVozALN.exe 📄 Consulte também o arquivo VERSION.txt Versão Atual: v1.9.44 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📋 Instalação 1️⃣ Extraia o ModVozALN.zip 2️⃣ Execute ModVozALN.exe 3️⃣ Informe as pastas: 📂 Game 📂 Libs 📂 Voice 📂 System 4️⃣ Clique em Instalar ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ▶️ Ordem de Inicialização Redis ↓ Login Server ↓ L2VoiceServer.exe ↓ L2GameServer.exe ↓ L2VoiceInject.exe ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 Firewall (VPS) 🌐 UDP: 17666 🌐 TCP: 17667 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 👨‍💻 Desenvolvido por Dev ⩿ A.L.N/⪀ 🌍 scriptclean.com.br
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