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Hello guys, i have L2day event script and try to configure and change it, but don't know now how make 2 rewards :) 1 item 100% and other by chance...

When i collect word "Chronicle" or "Lineage II" and pres to npc i wanna get 1 item 100% (unique item "Letter Collector's Gift") and + one item from the list...

 

package l2f.gameserver.scripts.events.l2day;

import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;

import l2f.gameserver.model.reward.RewardData;

public class l2day extends LettersCollection
{
	static
	{
		_name = "l2day";
		_msgStarted = "scripts.events.l2day.AnnounceEventStarted";
		_msgEnded = "scripts.events.l2day.AnnounceEventStoped";

		EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};

		_words.put("LineageII", new Integer[][] { { L, 1 }, { I, 1 }, { N, 1 }, { E, 2 }, { A, 1 }, { G, 1 }, { II, 1 } });
		_rewards.put("LineageII", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%
		
		
		_words.put("Chronicle", new Integer[][] { { C, 2 }, { H, 1 }, { R, 1 }, { O, 1 }, { N, 1 }, { I, 1 }, { L, 1 }, { E, 1 } });
		_rewards.put("Chronicle", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%


		final int DROP_MULT = 3;

		Map<Integer, Integer> temp = new HashMap <Integer, Integer>();
		for(Integer[][] ii : _words.values())
			for(Integer[] i : ii)
			{
				Integer curr = temp.get(i[0]);
				if(curr == null)
					temp.put(i[0], i[1]);
				else
					temp.put(i[0], curr + i[1]);
			}
		letters = new int[temp.size()][2];
		int i = 0;
		for(Entry<Integer, Integer> e : temp.entrySet())
			letters[i++] = new int[] { e.getKey(), e.getValue() * DROP_MULT };
	}
}

4 answers to this question

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  • 0
Posted

Find where it gives the random rewards and put a reward 100%

What is inside rewarddata.java?

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
  • 0
Posted

 

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
As i can remember now this works with npc find the bypass from this npc please and paste here..
  • 0
Posted (edited)

As i can remember now this works with npc find the bypass from this npc please and paste here..

 

You talk about Event Manager npc? "EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};"

 

Maybe its something here?

package l2f.gameserver.scripts.events.l2day;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2f.commons.util.Rnd;
import l2f.gameserver.Announcements;
import l2f.gameserver.Config;
import l2f.gameserver.cache.Msg;
import l2f.gameserver.listener.actor.OnDeathListener;
import l2f.gameserver.listener.actor.player.OnPlayerEnterListener;
import l2f.gameserver.model.Creature;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.SimpleSpawner;
import l2f.gameserver.model.actor.listener.CharListenerList;
import l2f.gameserver.model.instances.NpcInstance;
import l2f.gameserver.model.reward.RewardData;
import l2f.gameserver.scripts.Functions;
import l2f.gameserver.scripts.ScriptFile;
import l2f.gameserver.templates.npc.NpcTemplate;

public class LettersCollection extends Functions implements ScriptFile, OnDeathListener, OnPlayerEnterListener
{
	private static final Logger _log = LoggerFactory.getLogger(LettersCollection.class);
	// Переменные, определять
	protected static boolean _active;
	protected static String _name;
	protected static int[][] letters;
	protected static int EVENT_MANAGERS[][] = null;
	protected static String _msgStarted;
	protected static String _msgEnded;
	
	// Буквы, статика
	protected static int A = 3875;
	protected static int C = 3876;
	protected static int E = 3877;
	protected static int F = 3878;
	protected static int G = 3879;
	protected static int H = 3880;
	protected static int I = 3881;
	protected static int L = 3882;
	protected static int N = 3883;
	protected static int O = 3884;
	protected static int R = 3885;
	protected static int S = 3886;
	protected static int T = 3887;
	protected static int II = 3888;
	protected static int Y = 13417;
	protected static int _5 = 13418;
	
	protected static int EVENT_MANAGER_ID = 31230;
	
	// Контейнеры, не трогать
	protected static Map<String, Integer[][]> _words = new HashMap<>();
	protected static Map<String, RewardData[]> _rewards = new HashMap<>();
	protected static List<SimpleSpawner> _spawns = new ArrayList<>();
	
	@Override
	public void onLoad()
	{
		if (isActive())
		{
			CharListenerList.addGlobal(this);
			if (!Config.EVENT_LETTER_COLLECTION)
				return;
			
			_active = true;
			spawnEventManagers();
			_log.info("Loaded Event: " + _name + " [state: activated]");
		}
		else
			_log.info("Loaded Event: " + _name + " [state: deactivated]");
	}
	
	/**
	 * Читает статус эвента из базы.
	 */
	protected static boolean isActive()
	{
		return IsActive(_name);
	}
	
	/**
	 * Спавнит эвент менеджеров
	 */
	protected void spawnEventManagers()
	{
		SpawnNPCs(EVENT_MANAGER_ID, EVENT_MANAGERS, _spawns);
	}
	
	/**
	 * Удаляет спавн эвент менеджеров
	 */
	protected void unSpawnEventManagers()
	{
		deSpawnNPCs(_spawns);
	}
	
	@Override
	public void onReload()
	{
		unSpawnEventManagers();
	}
	
	@Override
	public void onShutdown()
	{
		unSpawnEventManagers();
	}
	
	/**
	 * Обработчик смерти мобов, управляющий эвентовым дропом
	 */
	@Override
	public void onDeath(Creature cha, Creature killer)
	{
		if (_active && SimpleCheckDrop(cha, killer))
		{
			final int[] letter = letters[Rnd.get(letters.length)];
			if (Rnd.chance(letter[1] * Config.EVENT_L2DAY_LETTER_CHANCE * ((NpcTemplate) cha.getTemplate()).rateHp))
				((NpcInstance) cha).dropItem(killer.getPlayer(), letter[0], 1);
		}
	}
	
	/**
	 * Запускает эвент
	 */
	public void startEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		
		if (SetActive(_name, true))
		{
			spawnEventManagers();
			System.out.println("Event '" + _name + "' started.");
			Announcements.getInstance().announceByCustomMessage(_msgStarted, null);
		}
		else
			player.sendMessage("Event '" + _name + "' already started.");
		
		_active = true;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Останавливает эвент
	 */
	public void stopEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		if (SetActive(_name, false))
		{
			unSpawnEventManagers();
			System.out.println("Event '" + _name + "' stopped.");
			Announcements.getInstance().announceByCustomMessage(_msgEnded, null);
		}
		else
			player.sendMessage("Event '" + _name + "' not started.");
		
		_active = false;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Обмен эвентовых вещей, где var[0] - слово.
	 */
	public void exchange(String[] var)
	{
		final Player player = getSelf();
		
		if (!player.isQuestContinuationPossible(true))
			return;
		
		if (!NpcInstance.canBypassCheck(player, player.getLastNpc()))
			return;
		
		final Integer[][] mss = _words.get(var[0]);
		
		for (final Integer[] l : mss)
			if (getItemCount(player, l[0]) < l[1])
			{
				player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS);
				return;
			}
		
		for (final Integer[] l : mss)
			removeItem(player, l[0], l[1]);
		
		final RewardData[] rewards = _rewards.get(var[0]);
		int sum = 0;
		for (final RewardData r : rewards)
			sum += r.getChance();
		final int random = Rnd.get(sum);
		sum = 0;
		for (final RewardData r : rewards)
		{
			sum += r.getChance();
			if (sum > random)
			{
				addItem(player, r.getItemId(), Rnd.get(r.getMinDrop(), r.getMaxDrop()));
				return;
			}
		}
	}
	
	@Override
	public void onPlayerEnter(Player player)
	{
	}
	
	public String DialogAppend_31230(Integer val)
	{
		if (!_active)
			return "";
		
		final StringBuilder append = new StringBuilder("<br><br>");
		for (final String word : _words.keySet())
			append.append("[scripts_").append(getClass().getName()).append(":exchange ").append(word).append("|").append(word).append("]<br1>");
		
		return append.toString();
	}
}
Edited by Celsas

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No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/                                                                                                        Panel Admin:            Database WebSIte     PANEL PLAYER     StartPack    
    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
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