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Hello guys, i have L2day event script and try to configure and change it, but don't know now how make 2 rewards :) 1 item 100% and other by chance...

When i collect word "Chronicle" or "Lineage II" and pres to npc i wanna get 1 item 100% (unique item "Letter Collector's Gift") and + one item from the list...

 

package l2f.gameserver.scripts.events.l2day;

import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;

import l2f.gameserver.model.reward.RewardData;

public class l2day extends LettersCollection
{
	static
	{
		_name = "l2day";
		_msgStarted = "scripts.events.l2day.AnnounceEventStarted";
		_msgEnded = "scripts.events.l2day.AnnounceEventStoped";

		EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};

		_words.put("LineageII", new Integer[][] { { L, 1 }, { I, 1 }, { N, 1 }, { E, 2 }, { A, 1 }, { G, 1 }, { II, 1 } });
		_rewards.put("LineageII", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%
		
		
		_words.put("Chronicle", new Integer[][] { { C, 2 }, { H, 1 }, { R, 1 }, { O, 1 }, { N, 1 }, { I, 1 }, { L, 1 }, { E, 1 } });
		_rewards.put("Chronicle", new RewardData[] {
			
				// Reward list
				new RewardData(0, 1, 1, 1000000),		//	100% 
				new RewardData(0, 1, 1, 750000),		//	75%
				new RewardData(0, 1, 1, 500000),		//	50%
				new RewardData(0, 1, 1, 250000),		//	25%
				new RewardData(0, 1, 1, 100000),		//	10%
				new RewardData(0, 1, 1, 50000),			//	5%
				new RewardData(0, 1, 1, 5000),			//	0.5%
				new RewardData(0, 1, 1, 1000),			//	0.1%
				new RewardData(0, 1, 1, 100), });		//	0.01%


		final int DROP_MULT = 3;

		Map<Integer, Integer> temp = new HashMap <Integer, Integer>();
		for(Integer[][] ii : _words.values())
			for(Integer[] i : ii)
			{
				Integer curr = temp.get(i[0]);
				if(curr == null)
					temp.put(i[0], i[1]);
				else
					temp.put(i[0], curr + i[1]);
			}
		letters = new int[temp.size()][2];
		int i = 0;
		for(Entry<Integer, Integer> e : temp.entrySet())
			letters[i++] = new int[] { e.getKey(), e.getValue() * DROP_MULT };
	}
}

4 answers to this question

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Posted

Find where it gives the random rewards and put a reward 100%

What is inside rewarddata.java?

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
  • 0
Posted

 

package l2f.gameserver.model.reward;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.lang3.ArrayUtils;

import l2f.commons.math.SafeMath;
import l2f.commons.util.Rnd;
import l2f.gameserver.Config;
import l2f.gameserver.data.xml.holder.ItemHolder;
import l2f.gameserver.model.Player;
import l2f.gameserver.templates.item.ItemTemplate;

public class RewardData implements Cloneable
{
	private final ItemTemplate _item;
	private boolean _notRate = false; // Rate things do not apply to
	
	private long _mindrop;
	private long _maxdrop;
	private double _chance;
	private double _chanceInGroup;
	
	public RewardData(int itemId)
	{
		_item = ItemHolder.getInstance().getTemplate(itemId);
		if (_item.isArrow() // Boom not Rate
			|| (Config.NO_RATE_EQUIPMENT && _item.isEquipment()) // Switched rate equip
			|| (Config.NO_RATE_KEY_MATERIAL && _item.isKeyMatherial()) // Switched rate key materials
			|| (Config.NO_RATE_RECIPES && _item.isRecipe()) // Switched rate recipe
			|| ArrayUtils.contains(Config.NO_RATE_ITEMS, itemId)) // individaulnaya switchable rate for a list of items
			_notRate = true;
	}
	
	public RewardData(int itemId, long min, long max, double chance)
	{
		this(itemId);
		_mindrop = min;
		_maxdrop = max;
		_chance = chance;
	}
	
	public boolean notRate()
	{
		return _notRate;
	}
	
	public void setNotRate(boolean notRate)
	{
		_notRate = notRate;
	}
	
	public int getItemId()
	{
		return _item.getItemId();
	}
	
	public ItemTemplate getItem()
	{
		return _item;
	}
	
	public long getMinDrop()
	{
		return _mindrop;
	}
	
	public long getMaxDrop()
	{
		return _maxdrop;
	}
	
	public double getChance()
	{
		return _chance;
	}
	
	public void setMinDrop(long mindrop)
	{
		_mindrop = mindrop;
	}
	
	public void setMaxDrop(long maxdrop)
	{
		_maxdrop = maxdrop;
	}
	
	public void setChance(double chance)
	{
		_chance = chance;
	}
	
	public void setChanceInGroup(double chance)
	{
		_chanceInGroup = chance;
	}
	
	public double getChanceInGroup()
	{
		return _chanceInGroup;
	}
	
	@Override
	public String toString()
	{
		return "ItemID: " + getItem() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
	}
	
	@Override
	public RewardData clone()
	{
		return new RewardData(getItemId(), getMinDrop(), getMaxDrop(), getChance());
	}
	
	@Override
	public boolean equals(Object o)
	{
		if (o instanceof RewardData)
		{
			final RewardData drop = (RewardData) o;
			return drop.getItemId() == getItemId();
		}
		return false;
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Player the player (it affects the chance of a bonus)
	 * @param Mod (just a chance factor)
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(Player player, double mod)
	{
		double rate = 1.0;
		if (_item.isAdena())
			rate = Config.RATE_DROP_ADENA * player.getRateAdena();
		else if (_item.isEpolets())
			rate = Config.RATE_CHANCE_DROP_EPOLET * player.getRateEpolets();
		else
			rate = Config.RATE_DROP_ITEMS * (player != null ? player.getRateItems() : 1.);
		
		return roll(rate * mod);
	}
	
	/**
	 * Counting the drop rate of this particular thing Used in the opening event, and some special arrangements
	 * @param Rate multiplier quantity
	 * @return Information about things that fell
	 */
	public List<RewardItem> roll(double rate)
	{
		final double mult = Math.ceil(rate);
		
		final List<RewardItem> ret = new ArrayList<>(1);
		RewardItem t = null;
		long count;
		for (int n = 0; n < mult; n++)
			if (Rnd.get(RewardList.MAX_CHANCE) <= (_chance * Math.min(rate - n, 1.0)))
			{
				if (getMinDrop() >= getMaxDrop())
					count = getMinDrop();
				else
					count = Rnd.get(getMinDrop(), getMaxDrop());
				
				if (t == null)
				{
					ret.add(t = new RewardItem(_item.getItemId()));
					t.count = count;
				}
				else
					t.count = SafeMath.addAndLimit(t.count, count);
			}
		
		return ret;
	}
}
}
As i can remember now this works with npc find the bypass from this npc please and paste here..
  • 0
Posted (edited)

As i can remember now this works with npc find the bypass from this npc please and paste here..

 

You talk about Event Manager npc? "EVENT_MANAGERS = new int[][] {{ 83720, 149720, -3430, 49151 }};"

 

Maybe its something here?

package l2f.gameserver.scripts.events.l2day;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2f.commons.util.Rnd;
import l2f.gameserver.Announcements;
import l2f.gameserver.Config;
import l2f.gameserver.cache.Msg;
import l2f.gameserver.listener.actor.OnDeathListener;
import l2f.gameserver.listener.actor.player.OnPlayerEnterListener;
import l2f.gameserver.model.Creature;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.SimpleSpawner;
import l2f.gameserver.model.actor.listener.CharListenerList;
import l2f.gameserver.model.instances.NpcInstance;
import l2f.gameserver.model.reward.RewardData;
import l2f.gameserver.scripts.Functions;
import l2f.gameserver.scripts.ScriptFile;
import l2f.gameserver.templates.npc.NpcTemplate;

public class LettersCollection extends Functions implements ScriptFile, OnDeathListener, OnPlayerEnterListener
{
	private static final Logger _log = LoggerFactory.getLogger(LettersCollection.class);
	// Переменные, определять
	protected static boolean _active;
	protected static String _name;
	protected static int[][] letters;
	protected static int EVENT_MANAGERS[][] = null;
	protected static String _msgStarted;
	protected static String _msgEnded;
	
	// Буквы, статика
	protected static int A = 3875;
	protected static int C = 3876;
	protected static int E = 3877;
	protected static int F = 3878;
	protected static int G = 3879;
	protected static int H = 3880;
	protected static int I = 3881;
	protected static int L = 3882;
	protected static int N = 3883;
	protected static int O = 3884;
	protected static int R = 3885;
	protected static int S = 3886;
	protected static int T = 3887;
	protected static int II = 3888;
	protected static int Y = 13417;
	protected static int _5 = 13418;
	
	protected static int EVENT_MANAGER_ID = 31230;
	
	// Контейнеры, не трогать
	protected static Map<String, Integer[][]> _words = new HashMap<>();
	protected static Map<String, RewardData[]> _rewards = new HashMap<>();
	protected static List<SimpleSpawner> _spawns = new ArrayList<>();
	
	@Override
	public void onLoad()
	{
		if (isActive())
		{
			CharListenerList.addGlobal(this);
			if (!Config.EVENT_LETTER_COLLECTION)
				return;
			
			_active = true;
			spawnEventManagers();
			_log.info("Loaded Event: " + _name + " [state: activated]");
		}
		else
			_log.info("Loaded Event: " + _name + " [state: deactivated]");
	}
	
	/**
	 * Читает статус эвента из базы.
	 */
	protected static boolean isActive()
	{
		return IsActive(_name);
	}
	
	/**
	 * Спавнит эвент менеджеров
	 */
	protected void spawnEventManagers()
	{
		SpawnNPCs(EVENT_MANAGER_ID, EVENT_MANAGERS, _spawns);
	}
	
	/**
	 * Удаляет спавн эвент менеджеров
	 */
	protected void unSpawnEventManagers()
	{
		deSpawnNPCs(_spawns);
	}
	
	@Override
	public void onReload()
	{
		unSpawnEventManagers();
	}
	
	@Override
	public void onShutdown()
	{
		unSpawnEventManagers();
	}
	
	/**
	 * Обработчик смерти мобов, управляющий эвентовым дропом
	 */
	@Override
	public void onDeath(Creature cha, Creature killer)
	{
		if (_active && SimpleCheckDrop(cha, killer))
		{
			final int[] letter = letters[Rnd.get(letters.length)];
			if (Rnd.chance(letter[1] * Config.EVENT_L2DAY_LETTER_CHANCE * ((NpcTemplate) cha.getTemplate()).rateHp))
				((NpcInstance) cha).dropItem(killer.getPlayer(), letter[0], 1);
		}
	}
	
	/**
	 * Запускает эвент
	 */
	public void startEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		
		if (SetActive(_name, true))
		{
			spawnEventManagers();
			System.out.println("Event '" + _name + "' started.");
			Announcements.getInstance().announceByCustomMessage(_msgStarted, null);
		}
		else
			player.sendMessage("Event '" + _name + "' already started.");
		
		_active = true;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Останавливает эвент
	 */
	public void stopEvent()
	{
		final Player player = getSelf();
		if (!player.getPlayerAccess().IsEventGm)
			return;
		if (SetActive(_name, false))
		{
			unSpawnEventManagers();
			System.out.println("Event '" + _name + "' stopped.");
			Announcements.getInstance().announceByCustomMessage(_msgEnded, null);
		}
		else
			player.sendMessage("Event '" + _name + "' not started.");
		
		_active = false;
		
		show("admin/events/events.htm", player);
	}
	
	/**
	 * Обмен эвентовых вещей, где var[0] - слово.
	 */
	public void exchange(String[] var)
	{
		final Player player = getSelf();
		
		if (!player.isQuestContinuationPossible(true))
			return;
		
		if (!NpcInstance.canBypassCheck(player, player.getLastNpc()))
			return;
		
		final Integer[][] mss = _words.get(var[0]);
		
		for (final Integer[] l : mss)
			if (getItemCount(player, l[0]) < l[1])
			{
				player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS);
				return;
			}
		
		for (final Integer[] l : mss)
			removeItem(player, l[0], l[1]);
		
		final RewardData[] rewards = _rewards.get(var[0]);
		int sum = 0;
		for (final RewardData r : rewards)
			sum += r.getChance();
		final int random = Rnd.get(sum);
		sum = 0;
		for (final RewardData r : rewards)
		{
			sum += r.getChance();
			if (sum > random)
			{
				addItem(player, r.getItemId(), Rnd.get(r.getMinDrop(), r.getMaxDrop()));
				return;
			}
		}
	}
	
	@Override
	public void onPlayerEnter(Player player)
	{
	}
	
	public String DialogAppend_31230(Integer val)
	{
		if (!_active)
			return "";
		
		final StringBuilder append = new StringBuilder("<br><br>");
		for (final String word : _words.keySet())
			append.append("[scripts_").append(getClass().getName()).append(":exchange ").append(word).append("|").append(word).append("]<br1>");
		
		return append.toString();
	}
}
Edited by Celsas

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    • You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers!  
    • yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file   I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in  travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile     ProjectType="Visual C++"     Version="8,00"     ShowAllFiles="false"     >     <Configurations>         <Configuration             Name="Debug|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Debug|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>     </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.  
    • Here we go again to teach!  The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards!
    • Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier     Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers  Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier     Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 (  .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron     Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret);   I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims.   Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.    
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