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Posted

afou diavasa auto to topic poloi rwtane pws exoun auto pws to alo...

ston core pezw edw kai 2,5 xronia apo Destinantion meta egine immortal kai teleutaia L2Core p paragami8ike to 8ema...

btw sto 8ema mas...

pernete ena weapon me special ability p.x. health...

pate ston Priest kai patate change sub class s opio sub 8elete...molis patisete change sub class kateu8eian vgazete to weapon..

meta vazete ena alo weapon borei na einai to idio weapon me idio special ability alla dn 8a exei to idio use item id...

ti enoow? 8a parete 2 weapon p.x. 2 heaven's diviner kai 8a stuckarete etc opws lew..

an stuckaroun kai ta 2 ipopsi prepei n parete new meta..

Douleuei mono me dual handed kai s grd..

Test to L2Core fisika...

L2CursedWorld to opoio anafera kai to fixaran..

L2nJoy

kai enas new server p brika alla opws fenetai gtp

L2Legend...

proteinomena weapons..

Gia HP Heaven's Diviner Health

Gia P.Att parte i fists demon splinter i Dragonic bow kai kante ta +7 kai etc stuckarei kai critical an einai focus...

Gia Att.Speed Saint Spear Haste...(oxi angel slayer haste dn einai dual handed..0

Gia M.Att Imperial Staff Empower!

twra gia c.speed hmm prosoxi edw...

oloi oi exploiters 3eroume oti dn exei sxesi an to grade penalty einai false ston server me ta bugs p kanoume...

wstoso an sindiasoume auta ta 2 kati ginete!

Pigenete ton char sas 75 lvl kai pate na stuckarete me ta a grd weapons ta opoia einai dual handed kai exoun kai special ability acumen..

PS dn 3erw an 8a fygei to c.speed bonus otan ala3ete 3rd class...

Hope You Helped!

  • 2 weeks later...
Posted

re gmt mn bazis toso hidden gia mas tous mikroterous bgalta se parakalo kanta estw 50 na mporoume k mis na kanoume kati :///

 

na katseis na mazepseis t posts me tin aksia sou. den einai k poli diskolo se toso megalo forum me tosa topics na mazepseis 150 post.

Posted

re strike to ekana ston core PvP alla den m petixe

 

peira ena heaven's divider s grade health +main class duelist peiga ston priest forwntas to weapon pataw change sub kai ginwmai soultaker kateytheian vgazw to weapon kai meta foraw ta s duals alla pali to idio menei to hp ginomai ksana duelist kai pali idio to hp!

mporeis na me help ligo??

Posted

re gmt mn bazis toso hidden gia mas tous mikroterous bgalta se parakalo kanta estw 50 na mporoume k mis na kanoume kati :///

ine pola hidden ontos..

 

1st warning kai stous dio

 

den apantame pote se topic pou den mporoume na doume kai idios otan 8eloume na grapsoume "plz katebase ta posts" - "remove hidden" etC etC

  • 5 months later...
Posted

look at the date man ...2008 pff spamer

Ke si xrisimopihs agglika se greek section. Katapatas tous kanones  tou forum opos k o sotos p exi kani undig to miso forum.

 

Eng: U Become offensive against the forum rules using english in greek section. U shouldn't. U can get -1 for that. This thread was undiged. There is no reason to spamm here then.

 

Request close topic apo kapion mod.

  • 2 months later...
  • 1 month later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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