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http://img266.imageshack.us/img266/3457/itembufferzn6.jpg

 

I found it on l2j forum premaded to l2jfree core hellbaund.

 

1.Aplly patch

Patch:

Index: src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 2)
+++ src/main/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 7)
@@ -26,5 +26,7 @@
import net.sf.l2j.gameserver.datatables.ClanTable;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
+import net.sf.l2j.gameserver.handler.CustomCommandHandler;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.ICustomCommandHandler;
import net.sf.l2j.gameserver.instancemanager.games.Trivia;
import net.sf.l2j.gameserver.model.GMAudit;
@@ -254,4 +256,17 @@
                     activeChar.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());
             }
+			else if (_command.startsWith("Custom "))
+			{
+				String command = _command.split(" ")[1];
+
+				ICustomCommandHandler ach = CustomCommandHandler.getInstance().getCustomCommandHandler(command);
+				
+				if (ach == null)
+					return;
+				
+				//remove the "Custom" at the beginning
+				command = _command.replace("Custom ", "");
+				ach.useCustomCommand(command, activeChar);
+			}
		else if (_command.startsWith("trivia "))
		{
Index: src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java (revision 7)
+++src/main/java/net/sf/l2j/gameserver/handler/customcommandhandlers/buffItem.java (revision 7)
@@ -0,0 +1,72 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.customcommandhandlers;
+
+import java.util.Iterator;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.ICustomCommandHandler;
+import net.sf.l2j.gameserver.model.L2Skill;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ *
+ */
+public class buffItem implements ICustomCommandHandler
+{
+    private static final String[] CUSTOM_COMMANDS = {"doBuff"};
+
+	/**
+     * @see net.sf.l2j.gameserver.handler.ICustomCommandHandler#useCustomCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
+     */
+    @Override
+    public boolean useCustomCommand(String command, L2PcInstance activeChar)
+    {
+    	if(command.startsWith("doBuff"))
+	    {
+	    	String actualCommand = command.split(" ")[0]; //will not be used :P
+	    	int skillId = Integer.parseInt(command.split(" ")[1]);   
+	    	int skillLevel = Integer.parseInt(command.split(" ")[2]);  
+	    	
+	    	L2Skill skillToCast = SkillTable.getInstance().getInfo(skillId, skillLevel);
+	    	if(skillToCast != null)
+	    	{
+		    	skillToCast.getEffects(activeChar, activeChar);	
+	    	}else
+	    	{
+	    		//lol unknown buff? XD
+	    		//skills can also be added to database for some security....
+	    	}    	
+	    	
+			String content = HtmCache.getInstance().getHtm("data/html/itemBuffer/buffList.html");
+	        NpcHtmlMessage customReply = new NpcHtmlMessage(1);
+	        customReply.setHtml(content);
+	        activeChar.sendPacket(customReply);
+			activeChar.sendPacket( ActionFailed.STATIC_PACKET );
+	    }
+	    return false;
+    }
+
+    public String[] getCustomCommandList()
+    {
+        return CUSTOM_COMMANDS;
+    }
+
+}
Index: src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
+++ src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
@@ -0,0 +1,37 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface ICustomCommandHandler
+{
+	/**
+	 * @param activeChar
+	 * @param command
+	 */
+	public boolean useCustomCommand(String command, L2PcInstance activeChar);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getCustomCommandList();
+}
Index: src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 2)
+++ src/main/java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 7)
@@ -28,4 +28,5 @@
import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.Book;
+import net.sf.l2j.gameserver.handler.itemhandlers.BuffItems;
import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
import net.sf.l2j.gameserver.handler.itemhandlers.ChestKey;
@@ -102,4 +103,5 @@
		registerItemHandler(new BeastSoulShot());
		registerItemHandler(new BeastSpice());
+		registerItemHandler(new BuffItems());
		registerItemHandler(new BeastSpiritShot());
		registerItemHandler(new BlessedSpiritShot());
Index: src/main/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/GameServer.java (revision 2)
+++src/main/java/net/sf/l2j/gameserver/GameServer.java (revision 7)
@@ -64,4 +64,5 @@
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.ChatHandler;
+import net.sf.l2j.gameserver.handler.CustomCommandHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
@@ -334,4 +335,5 @@
		UserCommandHandler.getInstance();
		VoicedCommandHandler.getInstance();
+		CustomCommandHandler.getInstance();
		ChatHandler.getInstance();

2.Crate folder in html folder named "itemBuffer" and create html called "buffList"

insert this code:

<html><title>Buffer</title>
<body>
<center>
<td align=center><button value="Noblesse Blessing" action="bypass -h Custom doBuff 1323 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<table width=230>
</tr>
<tr>
<td align=center><button value="Focus" action="bypass -h Custom doBuff 7041 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Death Whisper" action="bypass -h Custom doBuff 7042 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Haste" action="bypass -h Custom doBuff 7043 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Guidance" action="bypass -h Custom doBuff 7044 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr>
<td align=center><button value="Agility" action="bypass -h Custom doBuff 7047 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Acumen" action="bypass -h Custom doBuff 7048 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Decrease Weight" action="bypass -h Custom doBuff 7049 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Might" action="bypass -h Custom doBuff 7050 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Shield" action="bypass -h Custom doBuff 7051 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Magic Barrier" action="bypass -h Custom doBuff 7052 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Vampiric Rage" action="bypass -h Custom doBuff 7053 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Empower" action="bypass -h Custom doBuff 7054 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Wind Walk" action="bypass -h Custom doBuff 7055 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Berserker Spirit" action="bypass -h Custom doBuff 7056 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Greater Might" action="bypass -h Custom doBuff 7057 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Greater Shield" action="bypass -h Custom doBuff 7058 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button value="Wild Magic" action="bypass -h Custom doBuff 7059 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clarity" action="bypass -h Custom doBuff 7060 1" width=130 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<tr><td></td></tr>
</table>
<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
<br>Midnex(c)
</center>
</body>
</html>

 

 

Posted

O.O that is friking cool mate :^D Nice start

 

Keep up , Btw now i am woundering how to do shop or buffer whit item (is there any guide in mxc?)

Posted
Index: src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java
===================================================================
--- src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
+++ src/main/java/net/sf/l2j/gameserver/handler/ICustomCommandHandler.java (revision 7)
@@ -0,0 +1,37 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface ICustomCommandHandler
+{
+	/**
+	 * @param activeChar
+	 * @param command
+	 */
+	public boolean useCustomCommand(String command, L2PcInstance activeChar);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getCustomCommandList();
+}

Posted

Using l2j server interlude latest rev.

Only 1 problem:

My itemhandler.java not look like this,

i mean there isnt any line like thesE:

import net.sf.l2j.gameserver.handler.AdminCommandHandler;

import net.sf.l2j.gameserver.handler.ChatHandler;

import net.sf.l2j.gameserver.handler.ItemHandler;

import net.sf.l2j.gameserver.handler.SkillHandler;

 

registerItemHandler(new BeastSoulShot());

registerItemHandler(new BeastSpice());

registerItemHandler(new BeastSpiritShot());

registerItemHandler(new BlessedSpiritShot());

What Should i do?

My itemhandler.java looks like:

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

package net.sf.l2j.gameserver.handler;

 

import java.util.Map;

import java.util.TreeMap;

 

/**

* This class manages handlers of items

*

* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $

*/

public class ItemHandler

{

//private static Logger _log = Logger.getLogger(ItemHandler.class.getName());

 

private static ItemHandler _instance;

 

private Map<Integer, IItemHandler> _datatable;

 

/**

* Create ItemHandler if doesn't exist and returns ItemHandler

* @return ItemHandler

*/

public static ItemHandler getInstance()

{

if (_instance == null)

{

_instance = new ItemHandler();

}

return _instance;

}

 

/**

* Returns the number of elements contained in datatable

* @return int : Size of the datatable

*/

    public int size()

    {

        return _datatable.size();

    }

 

    /**

     * Constructor of ItemHandler

     */

private ItemHandler()

{

_datatable = new TreeMap<Integer, IItemHandler>();

}

 

/**

* Adds handler of item type in <I>datatable</I>.<BR><BR>

* <B><I>Concept :</I></U><BR>

* This handler is put in <I>datatable</I> Map <Integer ; IItemHandler > for each ID corresponding to an item type

* (existing in classes of package itemhandlers) sets as key of the Map.

* @param handler (IItemHandler)

*/

public void registerItemHandler(IItemHandler handler)

{

// Get all ID corresponding to the item type of the handler

int[] ids = handler.getItemIds();

// Add handler for each ID found

for (int i = 0; i < ids.length; i++)

{

_datatable.put(new Integer(ids), handler);

}

}

 

/**

* Returns the handler of the item

* @param itemId : int designating the itemID

* @return IItemHandler

*/

public IItemHandler getItemHandler(int itemId)

{

return _datatable.get(new Integer(itemId));

}

}

 

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Choose your preferred farming route. ━━━━━━━━━━━━━━━━━━ 💎 MITHRIL MINES CENTER Recommended Level: 74–78 Farm: 🟢 Green Seal Stones 🔵 Blue Seal Stones 🔴 Red Seal Stones 🩸 Blood of Chaos through Spoil A major progression area for players preparing for Athena's endgame content. ━━━━━━━━━━━━━━━━━━ 👹 MITHRIL MINES GROUNDS Recommended Level: 74–78 Continue your Seal Stone progression and challenge customized Level 80 Raid Bosses. Including: ⚔️ Thief Kelbar ⚔️ Anakim ⚔️ Lilith ⚔️ And more... These bosses form part of Athena's Ancient Weapon and endgame progression. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎉 DAILY EVENTS 🎃 SQUASH EVENT Daily activity at Primeval Isle. Hunt event targets using the special event weapon and collect Event Medals. 🍉 WATERMELON EVENT Watermelons spawn around the event area and provide additional Event Medals. 🎁 EVENT REWARDS Exchange your Event Medals for rewards including: ✨ Blessed Enchant Weapon Scrolls ✨ Blessed Enchant Armor Scrolls ✨ Subclass Certifications ✨ Additional Event Rewards ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ BUFFER SYSTEM Athena's buffer has been designed without completely replacing traditional support classes. Important support classes remain relevant, including: • Hierophant • Sword Muse • Eva Saint • Spectral Dancer • Shillen Saint • Doomcryer ⚡ EXOUSIA BUFFER Available Prophecies: 🔥 Prophecy of Fire 🌊 Prophecy of Water 💨 Prophecy of Wind ⚡ Chant of Victory Available through the Ancient Adena economy. ✨ 24 Buff Slots ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏆 SUBCLASS • NOBLESSE • OLYMPIAD 🔸 Subclass Quest: REQUIRED 🔸 Noblesse Quest: REQUIRED 🔸 Olympiad: Monthly Heroes Athena keeps important Classic Interlude character progression relevant alongside its custom systems. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💎 VIP SYSTEM — LEVEL 1 TO 7 Athena includes a complete 7-Level VIP progression system. VIP 1 ➜ VIP 2 ➜ VIP 3 ➜ VIP 4 ➜ VIP 5 ➜ VIP 6 ➜ VIP 7 Players progressively build their VIP status using VIP Points. This provides an additional long-term progression path alongside normal character and equipment progression. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛒 L2STORE Athena features an integrated L2Store system, providing access to custom store content directly through its dedicated in-game interface. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ GENERAL SERVER FEATURES ✔️ Classic Interlude ✔️ L2OFF Server ✔️ 24 Buff Slots ✔️ Auto Learn Skills ✔️ Offline Shop System ✔️ Offline Buff Shop System ✔️ L2Store ✔️ VIP Level 1–7 ✔️ VIP Points Progression ✔️ Custom Farming Zones ✔️ Custom PvP Zones ✔️ Custom Raid Bosses ✔️ S-Grade Special Abilities ✔️ Ancient Weapons ✔️ Eternal / Epic Equipment Progression ✔️ Daily Events ✔️ Long-Term Character Progression ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 VOTE & CLAIM REWARD SYSTEM Support Eternal Sin on HopZone and receive an exclusive: ✨ 12-HOUR BONUS RUNE ✨ The Rune provides progression bonuses including: 🔥 EXP Bonus 🔥 SP Bonus 💰 Adena Bonus 💎 Spoil Bonus 🔴 Seal Stones Bonus HOW TO CLAIM 1️⃣ Visit the Eternal Sin Vote page 2️⃣ Vote for Athena x45 on HopZone 3️⃣ Login with your Eternal Sin account 4️⃣ Select your character 5️⃣ Press CHECK VOTE & CLAIM REWARD 6️⃣ If your character is currently online, relog to receive the reward The system includes vote/IP protection to prevent multiple rewards from the same eligible vote. 🎁 VOTE & CLAIM YOUR REWARD: https://eternalsinl2.com/vote/ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀 HOW TO JOIN ATHENA x45 1️⃣ DOWNLOAD Download the Classic Interlude Client. 2️⃣ INSTALL Download and install the Athena Patch. 3️⃣ CREATE ACCOUNT Create your Eternal Sin account through our Account Panel. 4️⃣ ENTER ATHENA Launch the game, login and begin your journey. ⬇️ DOWNLOAD & CONNECT https://eternalsinl2.com/connect.php 👤 CREATE ACCOUNT https://eternalsinl2.com/ucp/ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ THE BATTLE FOR ATHENA BEGINS ⚔️ 🔥 31 OCTOBER 2026 • 19:00 GMT+2 🔥 Build your character. Prepare your clan. Control the farming zones. Challenge the Raid Bosses. Fight for Olympiad. Dominate Athena. 🔥 PREPARE YOUR TEAM NOW 🔥 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌐 WEBSITE https://eternalsinl2.com/ 👤 REGISTER / ACCOUNT PANEL https://eternalsinl2.com/ucp/ ⬇️ DOWNLOAD & CONNECT https://eternalsinl2.com/connect.php 🎁 VOTE & CLAIM 12-HOUR BONUS RUNE https://eternalsinl2.com/vote/ 💬 DISCORD https://discord.gg/GBwZwxeUWD ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ LINEAGE II ETERNAL SIN — ATHENA x45 ⚔️ Old-school soul. Modern battlefield.
    • We are selling a ready-made Interlude x50-100-1200 data pac You can go ahead and test the project yourself. If you like it, send me a private message. patch   https://drive.google.com/file/d/1rrWlGmrXU2WwpWEVplRnc6G9-RNSa9Ku/view?usp=sharing Also, log in to the game and type .promo ( hello ) to receive a bonus that will make testing the project more comfortable. https://t.me/l2fungame   You can find updates on our project in our Telegram channel.
    • Interface sources for P542 (Samurai Crow) for Classic/Essence   NWindow + Interface UC + L2Editor Compiler + XDat Editor   Download   User built as preview
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