Jump to content
  • 0

Error Cached Dummypacket Called In Query Packet


XumxumLoveC4

Question

5 answers to this question

Recommended Posts

  • 0

Jesus Christ can help you

 

because He knows about what type of server software is talk about

so just sit and pray

 

or you can sit and pray and also provide some info about your server

Link to comment
Share on other sites

  • 0

Jesus Christ can help you

 

because He knows about what type of server software is talk about

so just sit and pray

 

or you can sit and pray and also provide some info about your server

Updates at topic.

It is c4

Edited by XumxumLoveC4
Link to comment
Share on other sites

  • 0

yes, I sav this error..... in 2006

in 2006 c4 server comunity fixed it and released document about this and many many other problems of c4

 

now c4 server comunity is dead and documents gone too

but i think that somewhere on the net they still exists

 

i cant help because in 2006 there were 100+ developers of c4

and i decided to be 1 developer of c1

in 2016 seems here are the same 1 developer of c1 alive,

and 100+ developers of c4 all dead

Link to comment
Share on other sites

  • 0

yes, I sav this error..... in 2006

in 2006 c4 server comunity fixed it and released document about this and many many other problems of c4

 

now c4 server comunity is dead and documents gone too

but i think that somewhere on the net they still exists

 

i cant help because in 2006 there were 100+ developers of c4

and i decided to be 1 developer of c1

in 2016 seems here are the same 1 developer of c1 alive,

and 100+ developers of c4 all dead

Interestin.

Where has c1 online?

Edited by XumxumLoveC4
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
  • Topics

×
×
  • Create New...