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I have a problem with skills stack.. Then i use rage and then furious soul , furious soul goes on top rage , but i want both of them (because i make multiprof server). I found topic in this forum about stacking skills but it wont helped.I changed abnormalLvls (green) to "1" and abnormalType (blue) to  "pa_up_special" both of then but it wont works. In html i found that i hf5 there is 2 abnormalLvs (1 in column , orange and 1 in line , green )so there i must do change?

 

 

<skill id="482" levels="2" name="Furious Soul">

<!-- Confirmed CT2.5 and Updated to H5 -->

<table name="#abnormalLvls"> 1 2 </table>

<table name="#aggro"> 235 523 </table>

<table name="#cAtk"> 1.25 1.3 </table>

<table name="#magicLvl"> 24 55 </table>

<table name="#mpConsume"> 11 25 </table>

<table name="#rCrit"> 0.2 0.3 </table>

<set name="abnormalLvl" val="1" />

<set name="abnormalTime" val="90" />

<set name="abnormalType" val="pa_up_special" />

<set name="aggroPoints" val="#aggro" />

<set name="hitTime" val="2000" />

<set name="magicLvl" val="#magicLvl" />

<set name="mpConsume" val="#mpConsume" />

<set name="operateType" val="A2" />

<set name="reuseDelay" val="75000" />

<set name="skillType" val="BUFF" />

<set name="targetType" val="SELF" />

<for>

<effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special">

<basemul order="0x30" stat="rCrit" val="#rCrit" />

<mul order="0x30" stat="cAtk" val="#cAtk" />

<mul order="0x30" stat="pDef" val="0.95" />

</effect>

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Posted

It's all about abnormalType. If both skills has the same abnormalType, the one with higher lvl will stay. So, simply change the abnormalType.

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Posted

change to what? i tried a lot times to change  abnormalType if both is po_up_special one i change to po_up or something but its dont work. I asked where i must do changes in the column or in the line because there is 2 abnoramalTypes  

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