I've got two questions, sorry if a silly ones: but I was wondering if the geodata is bad in some regions, can I look up the region number in geomap and change just that one geo.l2j and .pn file from other pack and fix it that way? or should I use whole new pack all files from exact pack?
(since there isn't a perfect pack....)
2. I have issue with players stucking in catacomb room holes at the sides where the grids are on the floor, it seems players don't stay on it but appear to be in that hole when stept on them. even visually they are up, you can move exactly arount the shape of the grid. And sometimes you can run over when you not stopping..
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
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l2life
Hi!
I've got two questions, sorry if a silly ones: but I was wondering if the geodata is bad in some regions, can I look up the region number in geomap and change just that one geo.l2j and .pn file from other pack and fix it that way? or should I use whole new pack all files from exact pack?
(since there isn't a perfect pack....)
2. I have issue with players stucking in catacomb room holes at the sides where the grids are on the floor, it seems players don't stay on it but appear to be in that hole when stept on them. even visually they are up, you can move exactly arount the shape of the grid. And sometimes you can run over when you not stopping..
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