coul'd anyone share a simple code or similar made object to make own made NPC recharge mp to anyone who aproaches it at some closer distance (not too far).
I figured one simple way out on my own: I made npc as aggro, and signed skill for him to use Recharge + val="TARGET_AURA. It worked some way, on Hellbound,Gracia,H5 projects, but for some reason on Interlude it instead of cast Recharge - hits you physically when you stand next to it. I don't want him to use anything physical, only magic skill - mp recharge type.
If there is a simple object written, where I could adjuse JUST few things like npc class and skill chosen, pls share..
Not beeing good at it I still tried to experiment with few similar examples in Eclipse, some didn't work, some couldn't even ant build it, and could not resolve errors, I did manage some to understand and resolve, but some did not.
Greetings. Agree, many really love the game, and there is often no way to pay. Especially in countries where the economy is in chaos. Thank you for your Zorax generosity. 🥳
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zilbe333
Hello,
coul'd anyone share a simple code or similar made object to make own made NPC recharge mp to anyone who aproaches it at some closer distance (not too far).
I figured one simple way out on my own: I made npc as aggro, and signed skill for him to use Recharge + val="TARGET_AURA. It worked some way, on Hellbound,Gracia,H5 projects, but for some reason on Interlude it instead of cast Recharge - hits you physically when you stand next to it. I don't want him to use anything physical, only magic skill - mp recharge type.
If there is a simple object written, where I could adjuse JUST few things like npc class and skill chosen, pls share..
Not beeing good at it I still tried to experiment with few similar examples in Eclipse, some didn't work, some couldn't even ant build it, and could not resolve errors, I did manage some to understand and resolve, but some did not.
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