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Posted (edited)

Hello guys. I have bought a dedicated server running Windows Server 2012 and I'm trying to set up an L2J C4 server, a classic server, without custom npc's, without gm shop, without donations. I've installed everything and also I opened ports 2106, 7777, and the login server and the game server are up. I have installed on my personal laptop Lineage C4, I have edited the l2.ini file with the server's IP address. I've started the game, logged in, I can see the server in the list, it's up, but when I select the server and click "OK" to start creating my char, nothing happened. I'm asking an experienced person to give me some clues, what I did wrong and where should I look? It's the gameserver bugged or I just missed to edit something?

 

 I have attached an screenshot regarding the part where is not working.

 

 Regards,

 

      Teodor!

 

 

fwmxog.png

Edited by DooMFeaR

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  • 0
Posted (edited)

maybe differende protocol ver

check gameserver setting's and change min and max protocol

Edited by pirama
  • 0
Posted

maybe differende protocol ver

check gameserver setting's and change min and max protocol

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

 What should I put?

  • 0
Posted

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

 What should I put?

is not from this 

can you share login server and game server config ?

remove db password if share it

  • 0
Posted

OK...

 

 

 Loginserver.proprietes

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2j.sourceforge.net
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=185.141.xxx.xxx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=185.141.xxx.xxx

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://xxxxxxxx
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=xxxxxxxxxx
Password=xxxxxxxx
MaximumDbConnections=50

# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=False

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

 server.proprietes

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2j.sourceforge.net
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=185.141.xxx.xxx
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=185.141.xxx.xxx

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=*

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=185.141.xxx.xxx
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 0 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = False

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://xxxxxxxxxxxx
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=xxxxxxxx
Password=xxxxxxxxx
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPackC3

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=5000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

# Safe Reboot
#   This will prevent some exploit during restart/shutdown process
SafeReboot = True
  • 0
Posted (edited)

server

GameserverHostname=185.141.xxx.xxx
InternalHostname = lanip
LoginserverHostname = lanip or *

login

ExternalHostname=185.141.xxx.xxx

InternalHostname=lan ip

if server and client is in same massine on l2.ini give lanip if not 185.141.xxx.xxx

 

and check your port 

http://www.canyouseeme.org/

Edited by pirama
  • 0
Posted

It's weird because canyouseeme.org sees my ports closed, even if I'm turning off the windows firewall... I can't understand why.

  • 0
Posted

It's weird because canyouseeme.org sees my ports closed, even if I'm turning off the windows firewall... I can't understand why.

on your router ? you open port's?

  • 0
Posted

on your router ? you open port's?

 

It's not with a router.... It's a dedicated server. I pay for it. I have bought it from host1plus.com

  • 0
Posted (edited)

If it's not protocol mismatch, then most likely port is blocking you.

 

I've checked using canyouseeme.org and somehow the ports for game server and login server are blocked. I have tried to create some rules for the ports, I have tried to disable the firewall but the ports are still blocked/closed. I have to give host1plus an email regarding this issue. Maybe they are blocking some ports on purpose. Any suggestions what else to try for now?

 

 OS: Windows Server 2012

Edited by DooMFeaR
  • 0
Posted

Nothing in my mind. I have the same problem with my net provider. They say that they block nothing, I make rules, disable windows firewall and still nothing. Dat windows OS.. Try Linux :D

  • 0
Posted (edited)

Nothing in my mind. I have the same problem with my net provider. They say that they block nothing, I make rules, disable windows firewall and still nothing. Dat windows OS.. Try Linux :D

 

I have tried to configure this l2j server under a debian distribution but I've failed... I need guidance doing this under linux otherwise I'm doing a shitty job. :D

 

PS. I got a reply on my last email to the provider and they said:

 

 

 

Hi Theo,

 

Thank you for contacting us. By default we don't block ports on the server, except the 25 in case of detecting spam.

 

Run the command telnet localhost 7777 and check if it's listed as released.

 

PS: There must be a service running on the port 7777 to be performed successfully.

 

If you have any further questions or requests, feel free to contact us again.

 

Regards,

 

David C.

Support Engineer

 

Any more advices now? I have tried to follow all the results from google regarding how to open ports under windows server 2012. Still nothing :(

Edited by DooMFeaR
  • 0
Posted

Problem solved! After I moved the server on one of my laptops. I still couldn't connect. Changed the game server and it appears it was a bugged l2j pack. Now everything's ok! Thank you for your help

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