iAlreadyExist Posted July 15, 2016 Posted July 15, 2016 (edited) Hey guys i was wondering maybe u can help me little bit maybe u can tell me how i can make skills reuse time to end after olympiad match over? Edited July 15, 2016 by haskovo
0 SweeTs Posted July 15, 2016 Posted July 15, 2016 Not, rly. In this case you had to dig more :P AbstractOlympiadGame.java playerStatusBack(L2PcInstance player)
0 SweeTs Posted July 15, 2016 Posted July 15, 2016 player.getReuseTimeStamp().clear(); player.getDisabledSkills().clear(); player.sendPacket(new SkillCoolTime(player));
0 iAlreadyExist Posted July 15, 2016 Author Posted July 15, 2016 player.getReuseTimeStamp().clear(); player.getDisabledSkills().clear(); player.sendPacket(new SkillCoolTime(player)); can u tell me where to put them i cant find the right place.
0 SweeTs Posted July 15, 2016 Posted July 15, 2016 How to find correct place? join olympiad with 2 players see what happens when the figh is over: do you see a specific message? If yes, then search for that message over eclipse > you found the place > profit
0 iAlreadyExist Posted July 15, 2016 Author Posted July 15, 2016 case TELE_TO_TOWN: { _game.broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS).addNumber(_countDown)); delay = getDelay(TELEPORT_TO_TOWN); if (_countDown <= 0) _state = GameState.CLEANUP; break; } here?
0 iAlreadyExist Posted July 16, 2016 Author Posted July 16, 2016 thx again love u no homo lock. :happyforever:
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iAlreadyExist
Hey guys i was wondering maybe u can help me little bit
maybe u can tell me how i can make skills reuse time to end after olympiad match over?
Edited by haskovo7 answers to this question
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