Jump to content

Question

Posted
Hi,

 

I dunno whether i can ask for some help over here.I am using l2sunrise data pack (free version).

 

Currently I've issue connecting to my l2server.

I can login to the game but on the server list i cannot login further(stuck screen : http://imgur.com/3bvo928).

This issue come after i restart the server, before restarting the server I've issue with the server which the bot protection captcha cannot be input.

Did not find any error on the log :game/stdout.log,login/stdout.log.game/log/main/errors.log.game/log/main/java.log.

 

Below is my server config file.

Any help will be appreaciated.

 

SERVER.INI



# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
 
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Enables automatic port mapping for game server. 
# If you have a router game server will request for port forwarding. 
# Default: True 
EnableUPnP = True
 
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
 
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
 
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
 
# Default: 7777
GameserverPort = 7777
 
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
 
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jsrgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jsrgs
# URL = jdbc:sqlserver://localhost/database = l2srgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2algebrags
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = bla3
 
# Default: 100
MaximumDbConnections = 100
 
# Default: 0
MaximumDbIdleTime = 0
 
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked)
IdleConnectionTestPeriod = 60
 
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
 
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
 
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False
 
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
 
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 500
 
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
 
 
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
 
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
 
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
 
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
 
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
 


 

LOGINSERVER.INI



# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Enables automatic port mapping for login server. 
# If you have a router login server will request for port forwarding. 
# Default: True 
EnableUPnP = True
 
# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *
 
# Default: 2106
LoginserverPort = 2106
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1
 
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
 
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
 
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900
 
# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True
 
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
 
# Default: 15
FastConnectionLimit = 15
 
# Default: 700
NormalConnectionTime = 700
 
# Default: 350
FastConnectionTime = 350
 
# Default: 50
MaxConnectionPerIP = 50
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
 
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jsrls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jsrls
# URL = jdbc:sqlserver://localhost/database = l2jsrls/user = sa/password = 
URL = jdbc:mysql://localhost/l2algebrals
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = bla3
 
 
# Default: 10
MaximumDbConnections = 10
 
# Default: 0
MaximumDbIdleTime = 0
 
# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000
 
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
 
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = False
 
# Default: True
AutoCreateAccounts = False
 
# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .
 
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
 
# Default: False
Debug = False
 
# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
 
# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 48


3 answers to this question

Recommended Posts

  • 0
Posted (edited)
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
 
# Default: False
Debug = False

Debug mode is false so you will not see error log. make it on and then check error.

Edited by Gam3Master

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...