Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).
Hmm, never heard about this bot. Will check, thank you
🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).
What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia
This may be our final Interlude server. (maybe 😉)
🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)
https://l2mid.com
I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!
2025.10.28 03:52:59
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce GT 730 (3064)
PosCode : TS4(273) -119:-62:-1474 4/1 [0]
SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403
History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I don't know what the reason is. Can you help me?
Question
xRelic
παιδες καλησπερα και παλι,εκανα το goddard pvp zone,αλλα οταν καποιος παρει τον αλλο πκ/pvp τον παει giran γιατι;
<zone id='11032' type='town' shape="NPoly" minZ="-400" maxZ="-200">
<stat name='name' val='Goddard'/>
<stat name='townId' val='13'/>
<stat name='noPeace' val='true'/>
<stat name='redirectTownId' val='14'/>
<stat name='taxById' val='7'/>
<restart x="148558" y="-56030" z="-2781" />
<restart_chaotic x="148558" y="-56030" z="-2781" />
<spawn X='148558' Y='-56030' Z='-2781'/>
<spawn X='147715' Y='-56294' Z='-2780'/>
<spawn X='145319' Y='-57009' Z='-3007'/>
<spawn X='146100' Y='-58098' Z='-3007'/>
<spawn X='147743' Y='-58312' Z='-3007'/>
<spawn X='150223' Y='-57157' Z='-3007'/>
το ιδιο και στο orc village.
Edited by Ave™9 answers to this question
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