Jump to content
  • 0

Little Help With List Of Skills Showed


Question

Posted (edited)

hello MxC the problem is related to subclass skills where i maked free for main clases and subclases, the problem come when for example warrior class try to get warrior ability skills, then i want my list only show the skills available for the player class here is the code i trying to do work but unsuccessfull, maybe someone know how to solve this , i must do it with all class but when work one i will add others this is my code to show skills:

	/**
	 * Display the Sub-Class Skill list to the player.
	 * @param player the player
	 */
	public static void showSubClassSkillList(L2PcInstance player)
	{
		final List<L2SkillLearn> subClassSkills = SkillTreesData.getInstance().getAvailableSubClassSkills(player);
		final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.SUBCLASS);
		int count = 0;
		
		for (L2SkillLearn s : subClassSkills)
		{
			
			if (SkillData.getInstance().getInfo(s.getSkillId(), s.getSkillLevel()) != null)
			{
				count++;
				asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), 0, 0);
			}
		}
		if (count > 0)
		{
			for (L2SkillLearn s : subClassSkills)
			{
				if ((player.getClassId().getId() == 1) && (s.getSkillId() != 801) && (s.getSkillId() != 650) && (s.getSkillId() != 651) && (s.getSkillId() != 656))
				{
					player.sendPacket(asl);
				}
			}
		}
		else
		{
			player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);
		}
	}

but no work in the list appear all skills without restriction, if someone can give me a hand, thanks in advance.

 

i tested with both parts and same no work:

	/**
	 * Gets the available sub class skills.
	 * @param player the sub-class skill learning player
	 * @return all the available Sub-Class skills for a given {@code player}
	 */
	public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
	{
		final List<L2SkillLearn> result = new ArrayList<>();
		for (L2SkillLearn skill : _subClassSkillTree.values())
		{
			if (player.getLevel() >= skill.getGetLevel())
			{
				final L2Skill oldSkill = player.getSkills().get(skill.getSkillId());
				if (oldSkill != null)
				{
					if ((oldSkill.getLevel() == (skill.getSkillLevel() - 1)) || ((player.getClassId().getId() == 1) && (skill.getSkillId() != 801) && (skill.getSkillId() != 650) && (skill.getSkillId() != 651) && (skill.getSkillId() != 656)))
					
					{
						
						result.add(skill);
					}
				}
				else if ((skill.getSkillLevel() == 1) || ((player.getClassId().getId() == 1) && (skill.getSkillId() != 801) && (skill.getSkillId() != 650) && (skill.getSkillId() != 651) && (skill.getSkillId() != 656)))
				{
					result.add(skill);
				}
			}
		}
		return result;
	}
 

thanks in advance.

Edited by b0rto

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..