Hi , i am trying to make an npc which gives Lvl 5 Augment skills. I have some restrictions thought. I need help cause i am new to coding.
I have an error in L2NpcInstance, cannot resolve skill. {public void onBypassFeedback(final L2PcInstance player, final String command)}
if i add L2skill skill as a final into public void i ll get an error. As another fix i tried to add [L2Skill skill = null;] before command. but i have an error in Gameserver - BAD requestbypass. Any advice?? ^_^
if(command.equalsIgnoreCase("MightAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3132, 5));
player.sendMessage("Nice! You got Might Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("EmpowerAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3133, 5));
player.sendMessage("Nice! You got Empower Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("DuelMightAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3134, 5));
player.sendMessage("Nice! You got Duel Might Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("ShieldAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3135, 5));
player.sendMessage("Nice! You got Shield Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("MagicBarrierAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3136, 5));
player.sendMessage("Nice! You got Magic Barrier Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("FocusAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3141, 5));
player.sendMessage("Nice! You got Focus Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("WildMagicAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3142, 5));
player.sendMessage("Nice! You got Wild Magic Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
Kacker 😂I need this for tracking and fixing errors.
So, what's up with the hacking? You said so many words, I've been waiting for so long, and still nothing 😂. I demand results. While you're nitpicking the syntax, I'm still waiting for my server to get hacked 😂😂😂.
Maybe I should help you with that? 😂
We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX!
Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
In my opinion, if you're looking for completely open-sourced projects where you are able to contribute.
Interlude (aCis): Official Repo
High-Five (Mobius): Official Repo
Both are respectable projects, but Mobius is going to need a lot of tidying up though. If you're looking for guidance on client development, that's a little more complicated so you'd probably be better off learning that side of things once you have a better idea of specifically what you want to do.
Question
tonac
Hi , i am trying to make an npc which gives Lvl 5 Augment skills. I have some restrictions thought. I need help cause i am new to coding.
I have an error in L2NpcInstance, cannot resolve skill. {public void onBypassFeedback(final L2PcInstance player, final String command)}
if i add L2skill skill as a final into public void i ll get an error. As another fix i tried to add [L2Skill skill = null;] before command. but i have an error in Gameserver - BAD requestbypass. Any advice?? ^_^
Edited by tonac3 answers to this question
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