Hi , i am trying to make an npc which gives Lvl 5 Augment skills. I have some restrictions thought. I need help cause i am new to coding.
I have an error in L2NpcInstance, cannot resolve skill. {public void onBypassFeedback(final L2PcInstance player, final String command)}
if i add L2skill skill as a final into public void i ll get an error. As another fix i tried to add [L2Skill skill = null;] before command. but i have an error in Gameserver - BAD requestbypass. Any advice?? ^_^
if(command.equalsIgnoreCase("MightAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3132, 5));
player.sendMessage("Nice! You got Might Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("EmpowerAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3133, 5));
player.sendMessage("Nice! You got Empower Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("DuelMightAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3134, 5));
player.sendMessage("Nice! You got Duel Might Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("ShieldAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3135, 5));
player.sendMessage("Nice! You got Shield Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("MagicBarrierAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3136, 5));
player.sendMessage("Nice! You got Magic Barrier Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("FocusAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3141, 5));
player.sendMessage("Nice! You got Focus Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
else if(command.equalsIgnoreCase("WildMagicAct"))
{
//add lvl 5 augm skill:
if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
{
super.addSkill(SkillTable.getInstance().getInfo(3142, 5));
player.sendMessage("Nice! You got Wild Magic Active Lv5. Check your Skills.");
}
else
{
player.sendMessage("You already have one of my Augment skills.");
return;
}
}
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
tonac
Hi , i am trying to make an npc which gives Lvl 5 Augment skills. I have some restrictions thought. I need help cause i am new to coding.
I have an error in L2NpcInstance, cannot resolve skill. {public void onBypassFeedback(final L2PcInstance player, final String command)}
if i add L2skill skill as a final into public void i ll get an error. As another fix i tried to add [L2Skill skill = null;] before command. but i have an error in Gameserver - BAD requestbypass. Any advice?? ^_^
Edited by tonac3 answers to this question
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