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Help With Olys + Territory War 1 Week And Seven Signs


b0rto

Question

hello friends I modified my code "l2 sunrise" to make sieges and wars territory are every week and not every two weeks, my question is what will happen if I do nothing of seven signs? I do not want to screw up at the very end.
 
these pieces of code I have changed, and also want to ask if I did well because honestly I'm not sure:

  private void setNextSiegeDate()
    {
        final Calendar cal = getCastle().getSiegeDate();
        if (cal.getTimeInMillis() < System.currentTimeMillis())
        {
            cal.setTimeInMillis(System.currentTimeMillis());
        }
        
        for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
        {
            cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
            cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
            cal.set(Calendar.MINUTE, 0);
            cal.set(Calendar.SECOND, 0);
            if (cal.before(Calendar.getInstance()))
            {
                cal.add(Calendar.WEEK_OF_YEAR, 1);   <-----------//////// HERE
            }
            
            if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
            {
                CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
                break;
            }
        }
        
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
        sm.addCastleId(getCastle().getResidenceId());
        Broadcast.toAllOnlinePlayers(sm);
        
        _isRegistrationOver = false; // Allow registration for next siege
    }

and this code for territory war:

    public TerritoryWarSuperClass(int questId, String name, String descr)
    {
        super(questId, name, descr);
        
        if (questId < 0)
        {
            // Outpost and Ward handled by the Super Class script
            addSkillSeeId(36590);
            
            // Calculate next TW date
            final Calendar cal = Calendar.getInstance();
            
            final long nextSiegeDate = GlobalVariablesManager.getInstance().getLong(TerritoryWarManager.GLOBAL_VARIABLE, 0);
            if (nextSiegeDate > System.currentTimeMillis())
            {
                cal.setTimeInMillis(nextSiegeDate);
            }
            else
            {
                // Let's check if territory war date was in the past
                if (cal.before(Calendar.getInstance()))
                {
                    cal.setTimeInMillis(System.currentTimeMillis());
                }
                
                boolean hasOwnedCastle = CastleManager.getInstance().hasOwnedCastle();
                cal.set(Calendar.DAY_OF_WEEK, hasOwnedCastle ? Calendar.SATURDAY : Calendar.SUNDAY);
                cal.set(Calendar.HOUR_OF_DAY, hasOwnedCastle ? 20 : 22);
                cal.set(Calendar.MINUTE, 0);
                cal.set(Calendar.SECOND, 0);
                if (cal.before(Calendar.getInstance()))
                {
                    cal.add(Calendar.WEEK_OF_YEAR, 1);  <-----------//////// HERE
                }
                GlobalVariablesManager.getInstance().set(TerritoryWarManager.GLOBAL_VARIABLE, cal.getTimeInMillis());
            }
            TerritoryWarManager.getInstance().setTWStartTimeInMillis(cal.getTimeInMillis());
            _log.info(getClass().getSimpleName() + ": " + cal.getTime());
        }
    }

where it says " WEEK_OF_YEAR, 1 " (in both codes before was 2 so I figured they were weeks) change it, compile it, reset the tables in the database and has synchronized dates to this weekend (Saturday and Sunday) because in the configs at sunrise I can to put the day occurring the sieges between Saturday and Sunday but no date, just wanted to know if I did this modification well and that will happen with seven signs if I leave it as it is, I hope I explained well, thanks in advance.

Edited by b0rto
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