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How To Add Buffs At Character Start?


Miracles

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Here i think something.

if  (activeChar.getLevel() == 1)
   {
   SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
   SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
   }

How i can put if character is mage (give XXX buffs), else if warrior (give XXX buffs)

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I think a little bit more :P

		if  (activeChar.getLevel() == 1 && activeChar.isMageClass())
			{
			SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
			}
		
		if  (activeChar.getLevel() == 1 && !activeChar.isMageClass())
		{
		SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
		SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar);
		}
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It's more like onEnter / EnterWorld. There is no need for 2 lvl check

if (lvl == 1)
{
   if (isMageClass())
   {
      blabla
   }
   else
   {
      blabla
   }
}

Also, I believe I saw somewhere on the forum something like that, custom buff set for new chars.

Edited by SweeTs
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		if  (activeChar.getLevel() == 1)
		{
			if (activeChar.isMageClass())
			{
			SkillTable.getInstance().getInfo(1204, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1085, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1035, 4).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1036, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1040, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1045, 6).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1389, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1303, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1059, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1259, 4).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(264, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(267, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(268, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(304, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(273, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(276, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1062, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1323, 1).getEffects(activeChar, activeChar);
			}
			else
			{
			SkillTable.getInstance().getInfo(1204, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1086, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1035, 4).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1268, 4).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1036, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1068, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1242, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1040, 3).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1045, 6).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1388, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1259, 4).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(264, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(267, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(268, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(269, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(304, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(271, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(274, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(275, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(310, 1).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1062, 2).getEffects(activeChar, activeChar);
			SkillTable.getInstance().getInfo(1323, 1).getEffects(activeChar, activeChar);
			}
		}

Don't give buffs to player, no errors on console.

 

Do something wrong?

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