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Kickassd High Performance Webhosting

 

Kickassd is not a budget provider instead we focus on offering a premium high performance Webhosting service that combines the best in Webhosting technology with truly impressive support. You can have the fastest servers, and the big $$ marketing but if your support is lacking than it is all for nothing. Kickassd support is fanatical to say the least with an average response time of less than 15 minutes and full resolution in under 30 in most cases.

 

Current Promotion - Use KICKASSD75 for 75% off your first month hosting. Limited stock.

 

 

Kickassd Tech And Features

 

cPanel

Free Auto renewing SSL For All Domains

Dedicated Resources 

Free R1Soft Backups (restore any file, database, or full restore with a few clicks)

Pure RAID 10 SSD Storage

CloudLinux + Optimumcache (ultimate in security, stability, and speed)

DDOS Protection up 500GB/sec

Litespeed Webserver With LsCache

CloudFlare Optimized Partner (Railgun free of charge)

Commercial Grade Anti-Spam Free Of Charge (Magic Spam Pro)

Dedicated Mail Server IP (not same IP as rest of server)

Mysql Swapped Out for MariaDB 10.x

Full HTTP/2 Support

IpV6 Available On Request

SSH Access Enabled By Default On All Accounts

Kickass Support: Average Ticket response time under 15 minutes with full resolution in under 30 minutes in most cases!

 

Kickassd Premium Webhosting Plans

 

Little Kicker ($7.99/mo)

 

10GB Pure SSD Storage

Transfer 500GB/mo

Free R1Soft Backups (1 click restore of files, databases or full restore)

DDOS Protection Up To 500GB/sec

Litespeed + Lscache

CloudLinux + OptimumCache + PHP Selector ( Choose your PHP Version and options PHP 5.1 > PHP 7.x)

Free Signed SSL For All Domains With Just A Click (Auto-renewing)

Optimized Cloudflare Partner (Railgun free of charge)

MariaDB for improved performance

cPanel Docker Integration (Coming Soon!)

Fanatical Support!

 

Mid Kicker ($15.99/mo)

 

20GB Pure SSD Storage

Transfer 1000GB/mo

Free R1Soft Backups (1 click restore of files, databases or full restore)

DDOS Protection Up To 500GB/sec

Litespeed + Lscache

CloudLinux + OptimumCache + PHP Selector ( Choose your PHP Version and options PHP 5.1 > PHP 7.x)

Free Signed SSL For All Domains With Just A Click (Auto-renewing)

Optimized Cloudflare Partner (Railgun free of charge)

MariaDB for improved performance

cPanel Docker Integration (Coming Soon!)

Fanatical Support!

 

Big Kicker ($31.99/mo)

 

40GB Pure SSD Storage

Transfer 2000GB/mo

Free R1Soft Backups (1 click restore of files, databases or full restore)

DDOS Protection Up To 500GB/sec

Litespeed + Lscache

CloudLinux + OptimumCache + PHP Selector ( Choose your PHP Version and options PHP 5.1 > PHP 7.x)

Free Signed SSL For All Domains With Just A Click (Auto-renewing)

Optimized Cloudflare Partner (Railgun free of charge)

MariaDB for improved performance

cPanel Docker Integration (Coming Soon!)

 



 

Join the family!
Edited by Kickassd
  • 2 weeks later...
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  • 3 weeks later...
Posted

using these guys for a while now, great support and super smooth performance!

 

Thanks!

 

We recently added support for Litespeeds new Wordpress Caching plugin, and this adds a massive performance boost. It doubles the performance of WP Super-Cache!

 

Here are a few results of our comparison:

 

 

WordPress Caching Nocache VS Litespeed Cache VS WP Super-Cache
 
Time Taken To Complete Test (Lower Is Better)
 
Time taken for tests: 5.773 seconds (No Caching)
 
Time taken for tests: 0.023 seconds (WP Super-Cache)
 
Time taken for tests: 0.009 seconds (Litespeed WordPress Cache)
 
 
 
Requests Per Second (Higher Is Better)
 
Requests per second: 8.66 [#/sec] (mean) (No Caching)
 
Requests per second: 2131.56 [#/sec] (mean) (WP Super-Cache)
 
Requests per second: 5311.24 [#/sec] (mean) (Litespeed WordPress Cache)
 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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