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Posted (edited)

Today I will add photos from our server to our Facebook page :)

Photos Uploaded .

Edited by L2MoJo
Posted (edited)

Today I will add photos from our server to our Facebook page :)

Photos Uploaded .

Mate do you have any news about website/community's forum?I mean don't use fb or other socials,and i can't follow the server's news.Don't you think we already wait too much for website and g.open date?Plus smth that i just see.Remove "wings". Or at least make a poll for ppl to vote if they want them or not.

Edited by • Maurette
Posted

Mate do you have any news about website/community's forum?I mean don't use fb or other socials,and i can't follow the server's news.Don't you think we already wait too much for website and g.open date?Plus smth that i just see.Remove "wings". Or at least make a poll for ppl to vote if they want them or not.

You are right man , but we are not ready yes (bad news) in 10 days we will be ready with forum and website . I will make people to vote into forum if we remove wings or no . 

Posted

You are right man , but we are not ready yes (bad news) in 10 days we will be ready with forum and website . I will make people to vote into forum if we remove wings or no . 

Great,thanks for info,waiting

Posted

From start all ppl when they create interlude server with 1000x+ rates they start fail with that enchant rate % and +30 or something like that !

1.All dagger classes on interlude with weapon +16 or +0 give same dmg on skills remeber that! Daggers are useless on this servers!

2.Prepare when u make a server like that with ++++ enchants to see only 2 classes on server mages+archers ! on l2j all the gladiators fail because no1 know how to fix them!

Posted

From start all ppl when they create interlude server with 1000x+ rates they start fail with that enchant rate % and +30 or something like that !

1.All dagger classes on interlude with weapon +16 or +0 give same dmg on skills remeber that! Daggers are useless on this servers!

2.Prepare when u make a server like that with ++++ enchants to see only 2 classes on server mages+archers ! on l2j all the gladiators fail because no1 know how to fix them!

I think 1 is aalready well known by every player,but 2 is a great point,no classes exist than archer and mages.But thats 2k16 my friend

Posted

From start all ppl when they create interlude server with 1000x+ rates they start fail with that enchant rate % and +30 or something like that !

1.All dagger classes on interlude with weapon +16 or +0 give same dmg on skills remeber that! Daggers are useless on this servers!

2.Prepare when u make a server like that with ++++ enchants to see only 2 classes on server mages+archers ! on l2j all the gladiators fail because no1 know how to fix them!

When we opened if you join you will see the balance we are make. So we make all classes good for PvP and farm too. Thank you for your opinion.
Posted (edited)

I hope u ballance all the classes im not a hater or something for eny kind of server but interlude version is a old one and from that moment when he apear and today no admin is good to make a good ballance server ...look in the past server interlude and u will see on eny kind of server some classes are op on that server ... i know oficial make like that...but ppl searching for ballance server .. here if u wanna make something good u need to work hard for that server not to  fix some little things and done start server... im a old player since c4 i dont have time for 5x rate no more ... but i keep searching to a mid server when all ppl have chance to make pvp with base classes // dagger / archer / mage / duelist etc... the lineage is dead enyway ... ppl looking for server where need to farm fast and make items and why ppl play l2? for pvp .... this is the fun ... u need to focus on something pvp system where all ppl have chance to grow and make items from pvp kills or something like that ... 60% from ppl who serching mid-high rate server hes looking for pvp... they want to join a server where for 4-5h or more to make more pvp then farm... and after to can leave and rejoin again with more ppl to make pvps  look  around the fail servers all make same mistake about stupid no brain donation and the server fail after max 1 mounth... u can put donation but something hard to pay and little things in game... enyway a donator is remain donator for eny kind of stupidity....

 

This is how i see a good pvp mid rate server interlude

 

75-100x ( from lvl 76-80 30x-40x)

D/C/B items shop and A/S grade items to get them from pvp or on a zones where all are flaged and mobs drop something like adena coin and need like 1000x adena coin to get a item

max enchant on weapon +10 // armors +8 // jewels +6 depend how much u ballance the mage.. olympiad maxim +6

enchant rate 40% and with blessed 50% and u can get them from same items adena coin or pvp players   // 1 enchant 3000 adena coin and blessed 10k adena coin and mobs drop like 10 adena coin  per and same from player 

zones like ketra / cruma tower / hot spring big planes... like 

pvp sytem protected to cant make dual box and feed chars to get items

pvp lvl protected if u are lower then 6 lvls u can attack the player

donation double rate drop and pvp but on pvp if u die u will lose money from inventory and that another guy will get that money ... so if u are donator u need to play more good then lose... 

buffs slot 24 maxim no summoner buffs or resist or if u can take them just for 2 mins and on a zone pvp area u cant make party! to all ppl make pvp one by one

are to meny things to can make a good PVP mid rate server but no1 care about that is care how much money he can get from a server...

remove all npc from map and make a special npc to can get everything what u want for that server... no npc no more lag... auto ss etc

 

 

sry for my bad language... i hope u understand!

Edited by G46
Posted

I hope u ballance all the classes im not a hater or something for eny kind of server but interlude version is a old one and from that moment when he apear and today no admin is good to make a good ballance server ...look in the past server interlude and u will see on eny kind of server some classes are op on that server ... i know oficial make like that...but ppl searching for ballance server .. here if u wanna make something good u need to work hard for that server not to fix some little things and done start server... im a old player since c4 i dont have time for 5x rate no more ... but i keep searching to a mid server when all ppl have chance to make pvp with base classes // dagger / archer / mage / duelist etc... the lineage is dead enyway ... ppl looking for server where need to farm fast and make items and why ppl play l2? for pvp .... this is the fun ... u need to focus on something pvp system where all ppl have chance to grow and make items from pvp kills or something like that ... 60% from ppl who serching mid-high rate server hes looking for pvp... they want to join a server where for 4-5h or more to make more pvp then farm... and after to can leave and rejoin again with more ppl to make pvps look around the fail servers all make same mistake about stupid no brain donation and the server fail after max 1 mounth... u can put donation but something hard to pay and little things in game... enyway a donator is remain donator for eny kind of stupidity....

 

This is how i see a good pvp mid rate server interlude

 

75-100x ( from lvl 76-80 30x-40x)

D/C/B items shop and A/S grade items to get them from pvp or on a zones where all are flaged and mobs drop something like adena coin and need like 1000x adena coin to get a item

max enchant on weapon +10 // armors +8 // jewels +6 depend how much u ballance the mage.. olympiad maxim +6

enchant rate 40% and with blessed 50% and u can get them from same items adena coin or pvp players // 1 enchant 3000 adena coin and blessed 10k adena coin and mobs drop like 10 adena coin per and same from player

zones like ketra / cruma tower / hot spring big planes... like

pvp sytem protected to cant make dual box and feed chars to get items

pvp lvl protected if u are lower then 6 lvls u can attack the player

donation double rate drop and pvp but on pvp if u die u will lose money from inventory and that another guy will get that money ... so if u are donator u need to play more good then lose...

buffs slot 24 maxim no summoner buffs or resist or if u can take them just for 2 mins and on a zone pvp area u cant make party! to all ppl make pvp one by one

are to meny things to can make a good PVP mid rate server but no1 care about that is care how much money he can get from a server...

remove all npc from map and make a special npc to can get everything what u want for that server... no npc no more lag... auto ss etc

 

 

sry for my bad language... i hope u understand!

I understand and you are right here,i will try bro to make a state server with normal farm and full of PvP and ofc balance.Anyway thank you man.
Posted

i hope dude gl u need it in this time...! i will join and if i can and server get little bit more ppl i will help u with little things and bugs..

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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