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"player" Cannot Be Resolved


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Script if someone need it, make all GrandBoss Chaotic Zone http://www.lineager.su/always-pvp-status-in-boss-zone/

 

Someone know why got this error? Thanks guys.

 

Error

 

1449250944_error.png

 

PvpFlagTaskManager.java

/**
 * Updates and clears PvP flag of {@link L2PcInstance} after specified time.
 * @author Tryskell, Hasha
 */
public final class PvpFlagTaskManager implements Runnable
{
    private final Map<L2PcInstance, Long> _players = new ConcurrentHashMap<>();
    
    public static final PvpFlagTaskManager getInstance()
    {
        return SingletonHolder._instance;
    }
    
    protected PvpFlagTaskManager()
    {
        // Run task each second.
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, 1000, 1000);
    }
    
    /**
     * Adds {@link L2PcInstance} to the PvpFlagTask.
     * @param player : L2PcInstance to be added and checked.
     * @param time : Time in ms, after which the PvP flag is removed.
     */
    public final void add(L2PcInstance player, long time)
    {
        _players.put(player, System.currentTimeMillis() + time);
    }
    
    /**
     * Removes {@link L2PcInstance} from the PvpFlagTask.
     * @param player : {@link L2PcInstance} to be removed.
     */
    public final void remove(L2PcInstance player)
    {
        _players.remove(player);
    }
    
    @Override
    public final void run()
    {
        // List is empty, skip.
        if (_players.isEmpty())
            return;
        
        // Get current time.
        final long currentTime = System.currentTimeMillis();
        
        // Loop all players.
        for (Iterator<Map.Entry<L2PcInstance, Long>> iterator = _players.entrySet().iterator(); iterator.hasNext();)
        {
            // Get entry of current iteration.
            Map.Entry<L2PcInstance, Long> entry = iterator.next();
            
            // Get time left and check.
            final long timeLeft = entry.getValue();
            
            if (_players.isInsideZone(ZoneId.BOSS))
            entry.setValue(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);

            
            // Time is running out, clear PvP flag and remove from list.
            if (currentTime > timeLeft)
            {
                entry.getKey().updatePvPFlag(0);
                iterator.remove();
            }
            // Time almost runned out, update to blinking PvP flag.
            else if (currentTime > (timeLeft - 5000))
                entry.getKey().updatePvPFlag(2);
            // Time didn't run out, keep PvP flag.
            else
                entry.getKey().updatePvPFlag(1);
        }
    }
    
    private static class SingletonHolder
    {
        protected static final PvpFlagTaskManager _instance = new PvpFlagTaskManager();
    }
}
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