Intriga Posted November 13, 2015 Posted November 13, 2015 (edited) Hello i got this problem, cant find.Failed to log class "org.slf4j... Game server drops the same .All was okey, theese problems landed from sky actualy :y u no?: Game terminated Edited November 13, 2015 by Intriga
0 Caparso Posted November 14, 2015 Posted November 14, 2015 (edited) we no speak americano xD Edited November 14, 2015 by Caparso
0 DrenepiaWorld Posted November 14, 2015 Posted November 14, 2015 "Send you bug to : http://www.l2jfrozen.com" we no speak americano xD yeah, send message to the dead team ;p
0 ElTyto Posted November 14, 2015 Posted November 14, 2015 yeah, send message to the dead team ;p a love message to the world ;)
0 Intriga Posted November 14, 2015 Author Posted November 14, 2015 # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 127.0.0.1 GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = l2jdb LoginserverDB = l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = .
0 SweeTs Posted November 14, 2015 Posted November 14, 2015 (edited) GameServerHostName, you don't have to use 127.0.0.1, you can easily keep *. Try as Nik said in this topic, http://www.maxcheaters.com/topic/197015-gameserver-console-error/?p=2511852 Edited November 14, 2015 by SweeTs
0 Xanderॐ Posted November 14, 2015 Posted November 14, 2015 GameserverHostname = 127.0.0.1 GameserverHostname = * Probably gonna fix your issue
0 Caparso Posted November 14, 2015 Posted November 14, 2015 restart your server machine, fast and furious fix :) try also reset your local connection, just for sure.
Question
Intriga
Hello i got this problem, cant find.
Failed to log class "org.slf4j... Game server drops the same .
All was okey, theese problems landed from sky actualy :y u no?:
Game terminated
Edited by Intriga11 answers to this question
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