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Posted (edited)

[LINEAGE 2 INTERLUE PVP JAVA SERVERS >> DOMINATOR CLASS IN OLYMPIAD]

 

Hi all

 

For olympiads:

 

(I play pvp servers i have all items)

 

Frintezza or valakas? vs what class?

 

Equipaments:

 

vs mages: set tallum robe

vs fighters/tanks: set dark crystal or set major? ???

vs buffers: ??

vs summs: ??

vs titan/tyrant: ??

 

 

Sa in AM: acumen or mana up? VS EASY CLASS (WITHOUT MUCH LIFE) I CAN USE ACUMEN...

i have in one am acumen passive clarity (argument).

 

Drain skill enchant Power or Cost?

 

 

Best arguments for olympiad? (with domi class).

 

 

If u can help me for better gameplay and more fun... much thanks.

 

Is all.

 

 

 

If u know other information with this class, please comment this topic.

 

And sorry for my bad english, only spanish and portuguese.

Edited by Nasif
Posted (edited)

That's how to play dominator in oly in pvp servers,read carefully,here are simply answers to your questions and not a full guide,what i will give you as answer are things that i have done,tested,won matches and lost matches and they all come from my own experience.I am pro in Dominators or Doomcryers,wherever i played in years i got heroes in these classes so if you want you take the following things seriously and follow them :) .

 

Necklace:Necklace of valakas vs all,Frintezza necklace vs Soultakers with good m.atk (frintezza gives 15% resistance to dark attacks,and i say good m.atk if he has custom tattoo or weapon++ and gives lot of damage to you).

 

Vs Mages : Set tallum robe+bow+am/debuffs.You hit 'em with bow until you eat their cp(that way you save your mp) after cp gone equip am and take 'em down.

Vs Fighters/Tanks/Titans/Grand Khavs. : Imperial crusader armor+All buffs in oly.You will need a bow,a dagger and one arcana mace.With bow you can hit titans for example or grand khavataris.When your hp goes low,equip am and start drain,then switch again to fighter weapon and armor(ic set)and continue attack.Also try to stun the enemy with am.Vs tanks(eva's templar,phoenix knights) use auto attack with dagger(haste ability)if he uses bow and runs continue auto attack with dagger(when he uses bow you give him 2-3 hits with dagger until he hits an arrow from bow to you,so you'll win for more damage,also chances to losing in phoenix knight are good enough if he hits you more dmg+his touch of life)Try not die.Vs Duelists use dagger haste+imperial crusader and auto attack 'em till you low his hp,when he use cele,you use cp restore,if you hp goes low equip am+major set(with 1 click with creating a macro),and drain him.Grand khavataris same with duelists but you can use bow too with hit 'n'run game,if his stun has high chances to succeed and when your hp goes low start drain him(am+major set).Vs pre frenzy titan do not use victory of paagrio and just run until frenzy goes.After frenzy goes use victory of paagrio,ic set+bow,if your hp goes low equip am(withou unequip ic) and start drain him.NOTE: Vs fighters you can start with battle hammer or however its named(i mean the s grade one handed blunt xD)and not with dagger with health ability for more hp,when hp goes to normall then equip dagger.  

Vs Buffers:Now here things come difficult.You can win them but most of times you won't because for example ee is nuker with full augments+his mp is almost infinite due to his skills.Tallum Robe set+dragonic bow with m.barrier(pass or act)+full buffs.You attack him with bow and you hope for criticals before your mp is gone from his mana burn.When his hp goes low(ee's or hierophant's hp) he will start to heal his self,then continue hit until his hp goes lower,then change with a macro and equip fast with 1 click your major set+am and drain him 2-3 times.He will be down.That was most for ee(that will not have so many augments :/),now for hierophants/you equip ic set+bow focus(with dm augment if possible) and start hit him.If he comes close to you equip your dagger and attack him,greater items will win here,try to save mp for healing your cp or use a drain if need.

Vs Summoners: Ic set+Bow focus(dm augment)Dagger haste(shield or dm),hit the player until he heals himself,when he heals himself hit the pet/when he heals the pet hit him,run and avoid pet hits (heals and transfer pain will eat his mp)when his mp done kill him or kill his pet and then him.Note that if he goes range far from his pet use dagger and auto attack his pet.when he comes close to heal it use bow and hit him again.Fast or slow his mp will go and you'll take him and his pet down.Use full self buffs.

SA on arcana mace : Acumen only (talk about pvp server)

 

Best Augmentation for olympiad: Bow focus with Duel Might(act or pass), Bow focus with m.barrier(act or pass). Dagger haste with shield(act or pass),Dagger haste with Duel Might(act or pass),Arcana mace acumen with Mana Burn [(act or pass)(you can use this on buffers and take their mp down faster than they'll take yours.Depends on your m.atk and their m.def)], Arcana mace acumen with Empower (act or pass).

 

Drain Skill Enchantment(Steal Essence) : Power.I also suggest you to enchant your debuffs ++ chance,and your cp restore skills to ++ power.

 

Dyes For Oly : Str +2 con -2,Dex+3 con-3,Wit+4 int-4.

 

Note: the above text is my experience as dominator / doomcryer (almost same gameply) in pvp servers.I didn't make a full guide,i just answered to your questions with my way,that's all.

 

I hope this would be helpful for you and your dominator.Wish you to follow these and take next hero :D

Edited by GhostBuster-*
Posted

That's how to play dominator in oly in pvp servers,read carefully,here are simply answers to your questions and not a full guide,what i will give you as answer are things that i have done,tested,won matches and lost matches and they all come from my own experience.I am pro in Dominators or Doomcryers,wherever i played in years i got heroes in these classes so if you want you take the following things seriously and follow them :) .

 

Necklace:Necklace of valakas vs all,Frintezza necklace vs Soultakers with good m.atk (frintezza gives 15% resistance to dark attacks,and i say good m.atk if he has custom tattoo or weapon++ and gives lot of damage to you).

 

Vs Mages : Set tallum robe+bow+am/debuffs.You hit 'em with bow until you eat their cp(that way you save your mp) after cp gone equip am and take 'em down.

Vs Fighters/Tanks/Titans/Grand Khavs. : Imperial crusader armor+All buffs in oly.You will need a bow,a dagger and one arcana mace.With bow you can hit titans for example or grand khavataris.When your hp goes low,equip am and start drain,then switch again to fighter weapon and armor(ic set)and continue attack.Also try to stun the enemy with am.Vs tanks(eva's templar,phoenix knights) use auto attack with dagger(haste ability)if he uses bow and runs continue auto attack with dagger(when he uses bow you give him 2-3 hits with dagger until he hits an arrow from bow to you,so you'll win for more damage,also chances to losing in phoenix knight are good enough if he hits you more dmg+his touch of life)Try not die.Vs Duelists use dagger haste+imperial crusader and auto attack 'em till you low his hp,when he use cele,you use cp restore,if you hp goes low equip am+major set(with 1 click with creating a macro),and drain him.Grand khavataris same with duelists but you can use bow too with hit 'n'run game,if his stun has high chances to succeed and when your hp goes low start drain him(am+major set).Vs pre frenzy titan do not use victory of paagrio and just run until frenzy goes.After frenzy goes use victory of paagrio,ic set+bow,if your hp goes low equip am(withou unequip ic) and start drain him.NOTE: Vs fighters you can start with battle hammer or however its named(i mean the s grade one handed blunt xD)and not with dagger with health ability for more hp,when hp goes to normall then equip dagger.  

Vs Buffers:Now here things come difficult.You can win them but most of times you won't because for example ee is nuker with full augments+his mp is almost infinite due to his skills.Tallum Robe set+dragonic bow with m.barrier(pass or act)+full buffs.You attack him with bow and you hope for criticals before your mp is gone from his mana burn.When his hp goes low(ee's or hierophant's hp) he will start to heal his self,then continue hit until his hp goes lower,then change with a macro and equip fast with 1 click your major set+am and drain him 2-3 times.He will be down.That was most for ee(that will not have so many augments :/),now for hierophants/you equip ic set+bow focus(with dm augment if possible) and start hit him.If he comes close to you equip your dagger and attack him,greater items will win here,try to save mp for healing your cp or use a drain if need.

Vs Summoners: Ic set+Bow focus(dm augment)Dagger haste(shield or dm),hit the player until he heals himself,when he heals himself hit the pet/when he heals the pet hit him,run and avoid pet hits (heals and transfer pain will eat his mp)when his mp done kill him or kill his pet and then him.Note that if he goes range far from his pet use dagger and auto attack his pet.when he comes close to heal it use bow and hit him again.Fast or slow his mp will go and you'll take him and his pet down.Use full self buffs.

SA on arcana mace : Acumen only (talk about pvp server)

 

Best Augmentation for olympiad: Bow focus with Duel Might(act or pass), Bow focus with m.barrier(act or pass). Dagger haste with shield(act or pass),Dagger haste with Duel Might(act or pass),Arcana mace acumen with Mana Burn [(act or pass)(you can use this on buffers and take their mp down faster than they'll take yours.Depends on your m.atk and their m.def)], Arcana mace acumen with Empower (act or pass).

 

Drain Skill Enchantment(Steal Essence) : Power.I also suggest you to enchant your debuffs ++ chance,and your cp restore skills to ++ power.

 

Dyes For Oly : Str +2 con -2,Dex+3 con-3,Wit+4 int-4.

 

Note: the above text is my experience as dominator / doomcryer (almost same gameply) in pvp servers.I didn't make a full guide,i just answered to your questions with my way,that's all.

 

I hope this would be helpful for you and your dominator.Wish you to follow these and take next hero :D

 

 

very nice bro!! thx for the answer... u are pro :)) see my message!

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player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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