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Skillgrp.dat (Animation Aoe)


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Hello guys!

Im trying with File Editor to change (for example) Mass Recharge animation to "Bless Soul" one.

 

The problem is that the skill is animating only on me. I don't see the allies getting the "Bless Soul" effect. Why is that? Anything I can change in skillgrp.dat for that to happen? 

 

Wouold help me alot in PvPs (Hellbound client) to distinguish mass rech from Foi etc... Thanks :)

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no you would have to edit the script connected to it

chances are its missing this property -

bOnMultiTarget=True

 

How can I achieve that? Is there any easy way to accomplish that? There's no other way around it?:/

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setting the skills targettype to PARTY serverside should do it

The thing is that I don't own the server :P I just wanna make a modification so Me, myself and I (and who uses this file) can see it :P

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you use mass recharge and animation only appears on you?
that's stupid...who made that,,,,

well what you can do it replace the line in skillgrp with a group skill, like groupheal that should do the trick

Edited by SillverShadow
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you use mass recharge and animation only appears on you?

that's stupid...who made that,,,,

well what you can do it replace the line in skillgrp with a group skill, like groupheal that should do the trick

JNo, it uses the default animation. I changed it to Bless Soul. But bless Soul only show animation on me, not "Bless SOul on everyone" How can I achieve that?:) What number i need to change on the skill to have a "Bless Soul AOE effect"?

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JNo, it uses the default animation. I changed it to Bless Soul. But bless Soul only show animation on me, not "Bless SOul on everyone" How can I achieve that? :) What number i need to change on the skill to have a "Bless Soul AOE effect"?

i dont think you can do it in skillgrp unless you give it some random skill that is also a area move, but if you want it to be specifically like the blessed soul one, refer to my post above

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i dont think you can do it in skillgrp unless you give it some random skill that is also a area move, but if you want it to be specifically like the blessed soul one, refer to my post above

And where is that script and how to make it work?:P

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since you're using hellbound i think its in LineageSkillEffect u in your system else it's in skill usk

export scripts and recompile with ucc after edit (refer to unreal documentation and guides on internet)

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since you're using hellbound i think its in LineageSkillEffect u in your system else it's in skill usk

export scripts and recompile with ucc after edit (refer to unreal documentation and guides on internet)

That seems complicated.

 

Isn't anything related ot the last numbers?

 

MGRP 1402 1 1 0 189 4294967295 1 7.00000000 1 G 1218 icon.skill1402 0 0 0 0 8 10

 

like the 8 and the 10? Thats a major group heal example ...

 

SSS 1505 1 2 1 218 4294967295 1 4.00000000 1 D 1073 icon.skill1505 0 0 0 4000 8 10

 

this is sublime self sacrifice...

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only set the option from one target to party and its almost done , then find one aoe skill from OL as example and check the differences the answer is there

 

The thing is that I don't own the server :P I just wanna make a modification so Me, myself and I (and who uses this file) can see it :P

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he means that you should change the target type in the xml and i pointed out that you are a player

refer to my post about exporting and recompiling script

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