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Making Starting Items Equipable


sammysam

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# Starting itens for fighter's classes
StartingCustomItemsFighter = 352,1;2378,1;2493,1;2411,1;2425,1;2449,1;57,50000000;1463,2000;
if (Config.CUSTOM_STARTER_ITEMS_ENABLED)
        {
            if (newChar.isMageClass())
            {
                for (final int[] reward : Config.STARTING_CUSTOM_ITEMS_M)
                {
                    if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
                        newChar.getInventory().addItem("Starter Items Mage", reward[0], reward[1], newChar, null);
                    else
                        for (int i = 0; i < reward[1]; ++i)
                            newChar.getInventory().addItem("Starter Items Mage", reward[0], 1, newChar, null);                
            }
            }
            else
            {
                for (final int[] reward : Config.STARTING_CUSTOM_ITEMS_F)
                {
                    if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
                        newChar.getInventory().addItem("Starter Items Fighter", reward[0], reward[1], newChar, null);
                    else
                        for (int i = 0; i < reward[1]; ++i)
                            newChar.getInventory().addItem("Starter Items Fighter", reward[0], 1, newChar, null);
                }
            }
        }
if (item.isEquipable())
                if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
                    newChar.getInventory().equipItemAndRecord(item);
        }

 what should I change to make starting items equipable? l2jfrozen

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anyone know how to make jewels equipable? I added them to char_templates but they come on ur inventory and not equipped.

 

 

edit: found it, if anyone wanna know how to equip jewels on new char (l2jfrozen)

if (item.isEquipable())
                if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON) ||  (item.getItem().getBodyPart() & L2Item.SLOT_NECK) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_L_EAR) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_R_EAR) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_L_FINGER) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_R_FINGER) > 0)
                    newChar.getInventory().equipItemAndRecord(item);
Edited by sammysam
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