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sammysam

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  1. Hi guys, I have this code for cancel but its made for acis, is there anyone who could help me addapt to frozen? this is the code for acis. // Calculate the success chance following previous variables. if (calcCancelSuccess(effect.getPeriod(), diffLevel, skillPower, skillVuln, minRate, maxRate)) { + if (!cancelledBuffs.contains(effect.getSkill()) && !((L2PcInstance)activeChar).isInOlympiadMode()) + cancelledBuffs.add(effect.getSkill()); + // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); @@ -105,6 +115,9 @@ effect.exit(); } + if (cancelledBuffs.size() > 0) + ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTaskManager((L2PcInstance)target, cancelledBuffs), 10*1000); + // Remove 1 to the stack of buffs to remove. count--; this is l2jfrozen Cancel handler: http://pastebin.com/NsrYx7Nj -Where should I put that code for l2jfrozen?
  2. anyone know how to make jewels equipable? I added them to char_templates but they come on ur inventory and not equipped. edit: found it, if anyone wanna know how to equip jewels on new char (l2jfrozen) if (item.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON) || (item.getItem().getBodyPart() & L2Item.SLOT_NECK) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_L_EAR) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_R_EAR) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_L_FINGER) > 0 || (item.getItem().getBodyPart() & L2Item.SLOT_R_FINGER) > 0) newChar.getInventory().equipItemAndRecord(item);
  3. U have to make a new java project, just like acis with free version. You will need both gameserver and datapack , I can try help if u want, send me ur skype
  4. # Starting itens for fighter's classes StartingCustomItemsFighter = 352,1;2378,1;2493,1;2411,1;2425,1;2449,1;57,50000000;1463,2000; if (Config.CUSTOM_STARTER_ITEMS_ENABLED) { if (newChar.isMageClass()) { for (final int[] reward : Config.STARTING_CUSTOM_ITEMS_M) { if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable()) newChar.getInventory().addItem("Starter Items Mage", reward[0], reward[1], newChar, null); else for (int i = 0; i < reward[1]; ++i) newChar.getInventory().addItem("Starter Items Mage", reward[0], 1, newChar, null); } } else { for (final int[] reward : Config.STARTING_CUSTOM_ITEMS_F) { if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable()) newChar.getInventory().addItem("Starter Items Fighter", reward[0], reward[1], newChar, null); else for (int i = 0; i < reward[1]; ++i) newChar.getInventory().addItem("Starter Items Fighter", reward[0], 1, newChar, null); } } } if (item.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON)) newChar.getInventory().equipItemAndRecord(item); } what should I change to make starting items equipable? l2jfrozen
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