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Posted

bump. some one could tell me why auto sos lvl doesnt work ? when  i start script it only use pain of shilen, and doesnt atack wolf or nothing else, helppp :)

  • 2 weeks later...
Posted

hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx

Posted

hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx

 

how much u pay :D

Posted

hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx

If you know anything programation language of at least logic it's easy, but grab a script already made and start modifing it for your needs.

that's how everyone starts.

Grab a bunch of farming scripts, try to understand what they mean and start from there.

  • 3 months later...
  • 2 weeks later...
Posted

Auto Agument

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

could you explain how to customize it? i guess you need to insert weapon/gemstones/LS ID as well as desired augment ID. I'd like to know where to put each ID

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