svxpl Posted May 24, 2016 Posted May 24, 2016 bump. some one could tell me why auto sos lvl doesnt work ? when i start script it only use pain of shilen, and doesnt atack wolf or nothing else, helppp :) Quote
d4rkwitch Posted June 6, 2016 Posted June 6, 2016 hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx Quote
Anitah Posted June 6, 2016 Posted June 6, 2016 On 6/6/2016 at 12:49 PM, d4rkwitch said: hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx how much u pay :D Quote
myself'n'i Posted June 6, 2016 Posted June 6, 2016 On 6/6/2016 at 12:49 PM, d4rkwitch said: hey i need from d elf village to move to a loc for farm... i dont know how to begin this script.... i know how to rec my moves.... plz someone help me .. thx If you know anything programation language of at least logic it's easy, but grab a script already made and start modifing it for your needs. that's how everyone starts. Grab a bunch of farming scripts, try to understand what they mean and start from there. Quote
WannabePro Posted October 4, 2016 Posted October 4, 2016 any script for autolearn skills? its kinda annoying to get skills... :c Quote
peppe5 Posted October 16, 2016 Posted October 16, 2016 On 8/23/2015 at 12:42 AM, la2enigma said: Auto Agument var L2Skill: TL2Skill; skill1: TL2Skill; skill2: TL2Skill; skill3: TL2Skill; skill4: TL2Skill; NovObj: TL2Skill; NovEngine: TL2Control; buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin keybd_event (hexCode, 45, 1, 0); delay (200); end; procedure mouseClick (x, y, _delay: integer); begin SetCursorPos (x, y); mouse_event ($ 2, 0, 0, 0, 0); delay (_delay); mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin SetCursorPos (x, y); mouse_event ($ 2, 0, 0, 0, 0); // delay (_delay); // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin SetCursorPos (x, y); // mouse_event ($ 2, 0, 0, 0, 0); // delay (_delay); mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of) delay (300); mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release delay (300); mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button) delay (3000); // Waiting for the augmentation mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out) delay (300); // insert the new augment mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of) delay (300); mouseUp (446, 390, 1000); // Aukmenta drag the window and release delay (300); mouseDown (1156 897 1000); // click on the LAN delay (300); mouseUp (526, 392, 1000); // Aukmenta drag the window and release delay (300); mouseDown (1197, 897, 1000); // click on gemston delay (300); mouseUp (485, 432, 1000); // Aukmenta drag the window and release delay (300); mouseClick (440, 562, 200); // Confirm augment delay (4300); // Waiting for the augmentation mouseClick (440, 562, 200); // Push for the next augmentation delay (100); end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end. could you explain how to customize it? i guess you need to insert weapon/gemstones/LS ID as well as desired augment ID. I'd like to know where to put each ID Quote
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