I forgot how dumb and retarded people are on this forum. Reading with understanding is such a rare skill.
Not my project, I'm just posting what I was kindly asked to do.
With standards that low, no wonder you and your boyfriend above you get excited over shit. What you call gold is absolute crap to everyone else. How about a nice big cup of shut the fuck up? Fuck off and enjoy your solid, stable server experience, nobody asked for your opinion.
hello guys im facing a problem with the weapons .. i want to add hero glow on s weapons arcana ,dragonic bow etc.. some weapons are work peftect .. some not for example i add the line
LineageEffect.e_u092_h for fists and didnt work didnt even get the hero glow.. and the arcana the glow is on the top of weapon not down side like hero zeus mace any ideas?.. or does anybody has the weapongrp.dat file ready ?
Question
raF
I am trying to adapt this NPC to aCis but I faced a problem.
Here is the Script
package custom.DeLevelManager; import com.l2jserver.gameserver.cache.HtmCache; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; /** * @author `Heroin * Made For Maxcheaters.com */ public class DeLevelManager extends Quest { private static final int npcid = 36650; // npc id private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9). private static final int ItemConsumeId = 57; // Item Consume id private int levels ; // Item Consume id private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location private static String ItemName = ItemTable.getInstance().createDummyItem(ItemConsumeId).getItemName(); public DeLevelManager(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(npcid); addTalkId(npcid); addStartNpc(npcid); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.startsWith("dlvl")) { Dlvl(event, npc, player, event); } return ""; } private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command) { try { String val = command.substring(5); int pointer = Integer.parseInt(val); int k = player.getLevel(); levels = k - pointer; if (player.getInventory().getItemByItemId(ItemConsumeId) == null) { player.sendMessage("You don't have enough items!"); return; } if (val == null) { player.sendMessage("Something went wrong!"); return; } if (pointer < 10) { player.sendMessage("Incorrect Level Number!"); return; } if (pointer < MinLevel) { player.sendMessage("Incorrect Level Number!"); return; } if (player.getLevel() <= pointer) { player.sendMessage("Your level is already lower."); return; } if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNumEveryLevel*levels) { player.sendMessage("You don't have enough items!"); return; } if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() >= ItemConsumeNumEveryLevel) { k = player.getLevel(); final byte lvl = Byte.parseByte(pointer + ""); player.getStat().setLevel(lvl); player.sendMessage("Congratulations! You are now "+pointer+" level."); for(L2Skill sk : player.getAllSkills()) { player.removeSkill(sk); } player.broadcastStatusUpdate(); player.broadcastUserInfo(); player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); player.giveAvailableAutoGetSkills(); player.giveAvailableSkills(true, true); player.sendSkillList(); levels = k - pointer; player.destroyItemByItemId("DlvlManager", ItemConsumeId, ItemConsumeNumEveryLevel*levels, player, true); } } catch (Exception e) { player.sendMessage("Something went wrong try again."); } } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { final int npcId = npc.getNpcId(); if (player.getQuestState(getName()) == null) { newQuestState(player); } if (npcId == npcid) { String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm); html = html.replaceAll("%player%", player.getName()); html = html.replaceAll("%itemname%", ItemName); html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+""); NpcHtmlMessage npcHtml = new NpcHtmlMessage(0); npcHtml.setHtml(html); player.sendPacket(npcHtml); } return ""; } public static void main(final String[] args) { new DeLevelManager(-1, DeLevelManager.class.getSimpleName(), "custom"); System.out.println("De Level Manager by `Heroin has been loaded successfully!"); } }This is the error:
5 answers to this question
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