Jump to content

Recommended Posts

Posted

Hello guys.

I need help in order to solve my problem.

 

I didn't had any problem with my server, but i recently added some new custom coins for my shop.

I created client and server side and everything works great, i can even see them on my inventory

2CEWGVX.png

 

when i click on shop i can show the items inside but when i click on a scroll i got critical error.

EFotbKf.png

 

My iitem xml:

 

 

	<item id="95009" type="EtcItem" name="Yellow Token">
		<set name="material" val="STEEL" />
		<set name="price" val="1" />
		<set name="is_stackable" val="true" />
	</item>

 

 

 

My Multisell xml:

 

 

<?xml version='1.0' encoding='utf-8'?>
<list>
	<!-- Scroll: Enchant Armor (B) -->
	<item id="1">
		<ingredient id="95009" count="100"/>
		<production id="948" count="1"/>
	</item>
	<!-- Scroll: Enchant Armor (A) -->
	<item id="2">
		<ingredient id="95009" count="100"/>
		<production id="730" count="1"/>
	</item>
	<!-- Scroll: Enchant Armor (S) -->
	<item id="3">
		<ingredient id="95009" count="100"/>
		<production id="960" count="1"/>
	</item>
	<!-- Scroll: Enchant Weapon (S) -->
	<item id="3">
		<ingredient id="95009" count="100"/>
		<production id="959" count="1"/>
	</item>
</list>

 

 

 

And my etcitemgrp code

 

 

2	95009	0	3	3	3	0	dropitems.drop_jewel_m00			dropitemstex.drop_jewel_red_t00			GordienItems.yellow_token					0	0	8	0	0	1		1		ItemSound.itemdrop_etc_jewel		2	0	0

 

 

 

I'm getting this error:

2015.8.6 19:04:51
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 1995 MHz with 2047MB RAM
Video : Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) (1749)

General protection fault!

History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Anyone know how i can fix this?

Posted (edited)
<?xml version='1.0' encoding='utf-8'?>
<list>
    <!-- Scroll: Enchant Armor (B) -->
    <item id="1">
        <ingredient id="95009" count="100"/>
        <production id="948" count="1"/>
    </item>
    <!-- Scroll: Enchant Armor (A) -->
    <item id="2">
        <ingredient id="95009" count="100"/>
        <production id="730" count="1"/>
    </item>
    <!-- Scroll: Enchant Armor (S) -->
    <item id="3"> <----
        <ingredient id="95009" count="100"/>
        <production id="960" count="1"/>
    </item>
    <!-- Scroll: Enchant Weapon (S) -->
    <item id="3"> <-----
        <ingredient id="95009" count="100"/>
        <production id="959" count="1"/>
    </item>
</list>

nothing to do with the error but i noticed a small bug :D you have same ids in 2 different items 

Edited by Kelrzher
Posted
<?xml version='1.0' encoding='utf-8'?>
<list>
    <!-- Scroll: Enchant Armor (B) -->
    <item id="1">
        <ingredient id="95009" count="100"/>
        <production id="948" count="1"/>
    </item>
    <!-- Scroll: Enchant Armor (A) -->
    <item id="2">
        <ingredient id="95009" count="100"/>
        <production id="730" count="1"/>
    </item>
    <!-- Scroll: Enchant Armor (S) -->
    <item id="3"> <----
        <ingredient id="95009" count="100"/>
        <production id="960" count="1"/>
    </item>
    <!-- Scroll: Enchant Weapon (S) -->
    <item id="3"> <-----
        <ingredient id="95009" count="100"/>
        <production id="959" count="1"/>
    </item>
</list>

nothing to do with the error but i noticed a small bug :D you have same ids in 2 different items 

 

true :p

 

im just going to assume that your item id is too high

try making the ingredient 57(adena) first and see what happens

if it works with it make your coin id less than 65000

 

As le memer said. Decrease the id < 65535

ok guys thanks for your help, i will check it now and i'll inform you

Guest
This topic is now closed to further replies.


  • Posts

    • https://vpslab.cloud/ Premium DDoS Protection now included with every server.
    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.2.0] - 2026-01-XX   ### ⚡ Performance Improvements - **Faster Page Loads**: Implemented intelligent caching system that makes pages load significantly faster - **My Servers Page**: Now loads instantly when revisiting (no more loading delays) - **Main Page**: Server listings and filters now load faster on repeat visits - **Premium Ads**: Pricing information loads instantly - **Overall Performance**: Site now loads 60-80% faster with reduced server load   ### 🔄 Improvements - Pages now remember recent data, reducing wait times when navigating - Automatic cache refresh ensures you always see up-to-date information - Better user experience with instant page loads on repeat visits   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.v
    • Now Acc Registration open. Create your account and get ready 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..