Jump to content

Recommended Posts

Posted

mia mera arxise o bro mou na doulevi sta net tou emathan l2 evlepa pou epeze zilepsa ( 13 xronon pedaki tote ) kai arxisa k egw (c3 TG ) porothika epeksa eliosa eklise ............

Posted

Egw gia na pw tin alithia imuna 8 xronwn.Den iksera kan gia l2,css kai mlkies :D!!Erxete mia mera spiti m o kolitos mou kai m leei pame sto internet cafe??Kai tu lew "ti na kanume".Kai m leei na pame na peksume CS.Den ixa idea ti itan ayto :P kai piga o mlkas  :P.Porothika.Meta apo 1 mina evlepa olus sto net na pezune ena parakseno pexnidi me kati mikroskopika skatulika anthrwpakia pou trwgane megala teratakia kai araxnules  :P.Kai eipa "thelw kai egw :(".Kai kathisa se enan p vrika ekei pera kai kathisa dipla tu.Tu epriksa ta @@dia rwtontas ton ti ine ayto kai ti ine ayto  :P.E meta me ton kairo mathena perissotera kai exw ftasei edw pou vriskome.Sto kapsimo  :D

Posted

sto net oloi pezan lineage kai ego monos m epeza cs :P . meta vare8ika na pezo kai ipa na  bo na do pos ine to l2 . ekana enan human fighter ston core me onoma panos1234567 :P . ekana q saggi kai nomiza oti imoun gladiator kai epeza me dipla spa8ia :P (xoris magies xoris  mono sto f1 ixa to attack,oute ss oute tpt :P).xpara sto core pvp kai nomiza oti ine diskolo kai otan me piga 80 lvl saggi me ipan oti den ime gladiator alla saggi .. kai oti prepi na ksanapao 40 lvl (na alakso sub se gladi dld) kai meta na ksana xparo na pao 80.kai ego epidi ixa +9 dipla (kai xeromoun :P)ekatsa me saggi kai epeza me ta dipla o noob :P .. apo tote liono ka8e mera sto core (moufa alla den pirazi :))

  • 3 weeks later...
Posted

Egw evlepa tous allus sto net(otan egw epeza San Andreas :PPP)kai tous akuga sinexia pou legane...To piga +16 to piga +16!!! kai egw rotusa ti piges +16 kai ti shmenei afto.

Meta parakoluthusa ta opla enos filou mou na allazun xroma kathe fora pou pigene ++.

Kai etsi porothika.

P.S O protos mou server itan  o Dragon Network(www.dragon-network.net H www.dragon-community.net)

Posted

Oi perissoteroi arxisame apo net ;D

8umamai eimoun 2ra gumnasiou k eixa paei mia fora sto net gia na vro kati cheats gia ena game.....

To CS To iksera idi ala dn me porone polu....ekei htan pou protoeida kai to l2.....thegame C3 <3 :D

Rotisa merika pragmata sxetika me afto to game....na pw tn ali8eia dn m polu arese sthn arxh....kai 8umamai

xarakthristika pou m eixe pei enas filos mou, mn arxiseis giati meta 8a koliseis.....

lol ;D

^^

  • 4 months later...
Posted

Edw mporite na pite pws ksekinisate to lineage2 pou poly agapame  :P

 

Ksekinontas apo mena , Den eixa kamia sxesei me rpg game!! Vlepontas sto youtube enan foilo m pou parakolouthouse pvp (tote dem iksera kan ti htan).

 

Kai ton rotisa ti pexnidei einai ayto kai mou eksygise tis dinatotites tou...kai etsi ksekinisa to lineage2 .

 

Kai o protos m server Htan o BnB. :)

 

 

Parakalo min kanete spam!

 

Arxika ksekinhse o bro m...e ton ida na pezi, m arese i oli fasi poy ksekinas enan pexti ke prospathis na ton kanis kalo ke etsi ksekinisa ke ego...moy eksigise aftos, mpika youtube ke ida ke ligo e ke 3ekinisa...l2victoria protos server ke akoma ziii!!!!xroooonia tora!

Posted

Arxise enas filos apo tn parea prwta prwta...ton ebriza k etc

k meta arxisame olh h pareaa gia plaka

Oi perissoteroi omws ksekolisan...

1os server nmz Solaris.

Me Archera.

(sto f1 eixa humstin,attack dn eixe h mpara oute buffs dn ekana bebaia...)

Posted

egw arxisa etsi:

epeza tetris (LOL :D) kai o aderfos mou fonaxe:

TON PIRA TO POUSTI GAMW TH MANA TOY :D

tou lew ti peires

mou leei pk

tou lew ti einai to pk (LOL)

mou exigise kai arxisa...

:D

auta poli para3eno e?

Posted

evlepa na paizoun polla paidia sto net kai etsi ksekinisa kai egw! :)

egw den mporw na pw oti eimai kamenos me to game, apla 8elw na paizw me tn parea kai mono :)

Posted

ixa pai na pe3o counter m ena pedi, eki p pezame vgikame gt vare8ikame ego malakizomoun sto internet k autos bike k epe3e sto L2 tote bika k go na do pos ine, stn arxi dn m arese, meta apo tn 3i fora p epe3a poro8ika!! o pextis m legotan Jim00 k o kodikos m itan jim00 k pass 1234567 0x0ax0a oso to 8imame toso pio poli gelao xaxa

aaa k protos m srvr itan L2elite k meta BnB(makari na ani3i pali)

Posted

Lipon ego arxisa apo enan filo mou pou epeze kai me parakinise na to katevaso to katevasa kaikia den exasa tpt (pira kai merika kilakia xD) proto mou name itan kobeshoot to 8imame kala

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
    • 🚀 L2AQUILA — GRAND OPENING TOMORROW! Lineage 2 Gracia Final — Like L2 Pride, but fresh. The server you've been waiting for opens tomorrow, Saturday 19/09, 16:00 (Greek time) — No Wipe · 24/7 · Anti-DDoS. ⚔️ What's inside: • EXP 9300x · SP 3000x · Adena 5500x · High drop • Max enchant +20 · Safe +3 · 24 buffs / 3 debuffs • 20 free Custom Coins for every new player on day one! • Custom farming zones (Cave of Trials, Cemetery, Ruins of Despair + more) • PvP Events · Olympiads · Offline Trading · Weddings · Balanced classes • Starter + Dynasty shops in every town — playable from minute one 📥 Download: Client + Patch at https://l2aquila.com/index.html 💬 Discord: discord.gg/5ZyBRvG4k · Facebook: facebook.com/l2aquila Be there at opening hour — bring your squad. See you at the Grand Opening! 🔥
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..