Jump to content

Recommended Posts

Posted

Hey, im using a file skillgrp.dat that i had for a long time and using it on every server ive played BUT now im playing a server that has 3 custom skills, i see them black and if i press on em i get error, is there any chance i can search them ?

Posted

Open the skillgrp from the server you are playing on, copy lines for those new skills and paste them into your file. Profit.

Posted

Open the skillgrp from the server you are playing on, copy lines for those new skills and paste them into your file. Profit.

i would do that if i could find the lines missing...if u ve ever opened the skillgrp file you d see that there are like 50k lines...i cant search them one by one...

Posted (edited)

And who said that you have to look "one by one"  :okey:   Be smart.

 

1. Most likely then are at the very bottom.

2. While you know the skill name (using the original system - skillname-e.dat) you can open the file and check it's ID.

3. While you got the ID, you can rip the skillgrp.

 

Profit..

Edited by SweeTs
Posted (edited)

And who said that you have to look "one by one"  :okey:   Be smart.

 

1. Most likely then are at the very bottom.

2. While you know the skill name (using the original system - skillname-e.dat) you can open the file and check it's ID.

3. While you got the ID, you can rip the skillgrp.

 

Profit..

 

 

hey..i feel kinda dumb for not thinking of that lol, i found the 3 buffs and pasted on the file that i want, but i dont know which version should i use while saving....http://prntscr.com/7t26dv

 

 

EDIT: i found this ^ i saved it with 413, but now i got an other issue, chant of victory looks the same as the previous buff, i found the id on a pure skillgrp and on mine and its the same so...if you know what is casing that please tell me.

 

 

Edited by DjNanos
Posted

Probably you messed the cov line. I don't remember what was causing it :P

 

 

@le memer

Screen is not needed. When he take the cov, the icon is like previous buff. For example, you have Shield and Might, now you cast cov -> cov icon = might.

Posted

Probably you messed the cov line. I don't remember what was causing it :P

 

 

@le memer

Screen is not needed. When he take the cov, the icon is like previous buff. For example, you have Shield and Might, now you cast cov -> cov icon = might.

 

o i didnt get it

i dont remember what caused it too but i think it had something to do with a invalid skill id

Posted (edited)

i double checked all the buffs IDs and all of them are fine, both the buffs and the icons of them O.o

so whats wrong with it? why is cov takign the icon of its previous buff?

 

k lock, i found it

Edited by DjNanos
Guest
This topic is now closed to further replies.


  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..