im curious about how the server side part actually works and have a few questions if anybody can help:
- Does l2off even use any udp packets or just tcp?
- Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work?
Hey! It's been years since I tried this, just redownloaded everything for the nostalgia but I'm having the "mismatch" problem.
You were right, I used another system, not the one from the post! My bad!
Now I can't find the system that works with AuthGateD 🤣
I see you have found it and uploaded it but the link you provided no longer works. If you are still around, can you please reupload? Thank you!
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caganitas
Hi guys,
im curious about how the server side part actually works and have a few questions if anybody can help:
- Does l2off even use any udp packets or just tcp?
- Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work?
Thanks!
3 answers to this question
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