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Auto edw einai to Chant Of Magnus

 

<skill id="1413" levels="1" name="Magnus' Chant">

<!--

  Needs to be finished.

  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.

  Description(s):

      Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ores.

-->

[glow=red,2,300] <set name="itemConsumeId" val="0"/>[/glow]

  [glow=red,2,300]<set name="itemConsumeCount" val="0"/>[/glow]

  <set name="mpInitialConsume" val="59"/> <!-- Guessing -->

  <set name="mpConsume" val="287"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_PARTY"/>

  <set name="skillRadius" val="1000"/>

  <set name="hitTime" val="2500"/>

  <set name="reuseDelay" val="1200000"/> <!-- Guessing -->

  <set name="skillTime" val="2500"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="300000"/> <!-- Guessing -->

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <effect count="1" name="Buff" time="6000000" val="0" stackOrder="1" stackType="CoV"> <!-- Does it stacks with CoV ? -->

      <mul order="0x30" stat="regMp" val="1.5"/>

      <mul order="0x30" stat="mAtkSpd" val="1.20"/>

      <mul order="0x30" stat="mDef" val="1.20"/>

      <mul order="0x30" stat="mAtk" val="1.30"/>

      <mul order="0x30" stat="maxMp" val="1.20"/>

      <mul order="0x30" stat="MpConsumeRate" val="0.80"/>

      <mul order="0x30" stat="mCritRate" val="1.2"/> <!-- Guessing -->

    </effect>

  </for>

</skill>

 

Auto p exw me kokkino einai gia na mn exei spirit ores. Ekei exei ena noumero.8a baleis esy 0 opos egw

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