I noticed that most of the stuff (like line numbers and some files) seem to been outdated since the thread seems kinda old and I'm using the "latest" (March 2015) L2J High Five code. So I took my time to copy it manually and make sure everything went where it was supposed to. All seemed fine, but when I try to compile it, I get this error that I can't get my head around.
"Type mismatch: cannot convert from CrystalType to int AutoShots.java /L2J_Server/java/com/custom line 49 Java Problem"
Tried re-writing everything again and I still get this error. I have no clue on how to fix this, any help would be appreciated.
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Hello everyone, people often ask me how to help me.
Here I will describe the general principle of how to create a simple window for ui (unity l2)
Here I am looking at an already created ActionWindows window
1. Assets\Resources\Data\UI\_Elements\Game
2.
Let's call it ActionWindows
3. Let's go to the newly created window
4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window
5. open the window code
6.
7. Add new code
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False">
<ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&guid=2fdd4636702f00a4e98644cfa7468b14&type=3#DefaultWindowsAction" />
<ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;">
<AttributeOverrides element-name="windows-name-label" text="Actions" />
<ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource('Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha'); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" />
<ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" />
</ui:Instance>
</ui:UXML>
8.We take a template
project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml
9. This piece of code can be taken from other windows so as not to write every time
10. Save
11.Drag the GroupBox node
12.
Changing its position settings
I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better
if you open the window code you can notice everything is the same as in css
you can create settings in the window code or use a file with all the styles
Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss
In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.
Question
Jyggs
Hello, I have a problem when I try to build my Server code using a Autoshot script shared here on the forums.
This is the thread that has the code and discussions.
http://www.maxcheaters.com/topic/170046-autoshots-autoarrows-no-consumption/
I noticed that most of the stuff (like line numbers and some files) seem to been outdated since the thread seems kinda old and I'm using the "latest" (March 2015) L2J High Five code. So I took my time to copy it manually and make sure everything went where it was supposed to. All seemed fine, but when I try to compile it, I get this error that I can't get my head around.
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