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Posted
L2Elemental

 

lineage_2_signature_by_antaresx_d3ec86n.
Grand Opening 10.4.15   18:00 GMT+2
Rates:

Xp 75x.
Sp 75x.
Adena 250x.
Drop 35x.
PartyXp 2x.
PartySp 2x.


Enchant Rates:


Safe Enchant +3.
Blessed And Simple Scrolls Max Enchant (+18).
Normal Enchant Scrolls Chance - 60%.
Blessed Enchant Scrolls Chance - 75%.


Unique Features:


Castle Siege.
Wedding System.
Max Count Of Buffs - 24.
Max Subclasses - 3.
First Class Change 100k.
Second Class Change 1kk.
Third Class Change 150kk.
Subclass Quest free.
Noblesse Status With Noblesse Coin From Donate Shop Or Retail.
A Grade - S Grade Craft.
D-C-B Grade In shop.
Interlude Retail Skills.
Server Up-time [24/7] [100]%.
Perfect Class Balance.
Server Information.


Voiced commands:


.online - Current Online Players Count.
.repair - Repairs Stuck Character In World.


Olympiad Game:


Retail Olympiad Game.
Competition Period [2] Week.
Olympiad Start Time [18:00] End [00:00].



Dedicated Server :
Cpu: Intel Xeon W3520 @ 2.66 GHz+ (4 c/8 t)
Ram: 16GB
HDD: 2TB
Connection: 250mb/s
Protection ddos

 
Posted
 
Unique Features:

 

Castle Siege.

Wedding System.

Max Count Of Buffs - 24.

 
Max Subclasses - 3.

First Class Change 100k.

 
Second Class Change 1kk.

Third Class Change 150kk.

Subclass Quest free.

Noblesse Status With Noblesse Coin From Donate Shop Or Retail.

A Grade - S Grade Craft.

D-C-B Grade In shop.

Interlude Retail Skills.

Server Up-time [24/7] [100]%.

Perfect Class Balance.

Server Information.

 

 

 

Unique Features

UNIQUE

Server Information. is under features

WHAT this even means?!

Perfect Class Balance. if this was true your server would indeed be UNIQUE

 

Do you people review your writings before posting?

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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