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Posted

Hi Everyone,

 

Here is the new Olyx server. Openned Today March 25, but still waiting hopzone, topzone approval...

 

The idea is simple : This is an olympiad and pvp server without wasting time farming.

 

To resume quickly : Olympiad +6 24/24 (match limited to 100 /week), all items in shop (epic, codex,armor etc.), NPC to enchant directly +10 all stuff, and other NPC to add direct lvl 4 Element on all pieces. Ah there is an autoflag pvp area with oly token reward at kill.

Create an account, Log in, spend 5mn to equip, and you can go play olympiad.

You can join here to train your olympiad skill.

 

 

http://l2olyx.com

http://l2olyx.com

http://l2olyx.com

 

 

 

 

 

  Server :
  • High Five Chroniclehi5_logo.png
  • Server  Files : L2WZ
  • No custom.
  • AutocreateAccount = Off
  • Professional Server hosted by OVH (Paris, France)
  • Xeon QuadCore / 16GB RAM / HDD RAID
  • DDOS Protection
  • Automatic restart during night
Rates :
  • Exp/ SP / Adena : x1000
  • Start lvl 85 / 3x Subclass 85
  • Max Enchant : +10
  • Safe Enchant : +10
  • Max Elemental  : lvl 4
  • Buffs limit : 28/12
Services :
  • GM SHOP : All items for free (armor, weapon, codex,  stone,  jewels boss etc…)
  • NPC Auto Enchant +10 armor and weapon
  • NPC Auto Element lvl 4 armor and weapon
  • NPC Buffer with macro
  • NPC Service : Free Nobless, Free subclass / No Quest
  • NPC Token Shop : Exchange your olympiad point for Foundation/Accessories/PvP bonus
  • Custom command :  .password / .repair
Olympiad :
  • Olympiad fight 24/24H
  • 100 matchs 1vs1 limit
  • Start with 100 points
  • Time before Teleport : 30s
  • Olympiad +6
  • Heroes are selected the 1,7,13,19,25 of each month at 12:00
  • You can play Olympiad the same day of Heroes day
  • Premium GEODATA, with Pathfinding and High Precision

 

http://l2olyx.com

http://l2olyx.com

 
Posted

Getting crit error when im opening client, any solution?

Hi,

Do you have a clean client?

What Windows are you using ?

 

Try delete /system/option.ini and launch the game again.

Posted

Hi,

Do you have a clean client?

What Windows are you using ?

 

Try delete /system/option.ini and launch the game again.

Thank you for the fast reply, cleaned all the systems and placed olyx system, now its working, see you in game and good luck with server!

Posted

Thank you for the fast reply, cleaned all the systems and placed olyx system, now its working, see you in game and good luck with server!

Come on!! i know you have to train for win vs me at oly, but i think this server its realy bad..

Posted

Come on!! i know you have to train for win vs me at oly, but i think this server its realy bad..

 

and your l2 unit is very gut. Tell us more FreyaMikaelson

Posted

Come on!! i know you have to train for win vs me at oly, but i think this server its realy bad..

cool story bro :D just lf some fun oly server until the new servers comming up in a week, sad storki, logged in max 10 online...

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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