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Posted

ETA : Not yet known , we are working hard on it.

 

Hi , i'm here to introduce you to a project me and a couple friends are working on, Custom Interlude C6 server , low rate , as balanced as it gets. 

 

Every single class got a tweak, and it feels like a whole new game with a old school style everybody enjoys.

 

Chronicle : Interlude ( C6 )

 

Rates : 5x ( XP|ADENA)

 

No dualbox allowed in the same computer , two kind of anti-bot systems running , one will autodisconnect you and jail you for 30m where you'll explain to GM whats going on.

The other system is manual, we have GM shifts that will be looking for players who could bot even with our Anti-bot system, the punishment is harsh.

 

 

If a player contributes to the server(finding bugs, wholes in our anti-bot system etc), he will be rewarded, nothing about items.

 

List of rewards:

 

->Name color change.

 

->Title color change.

 

->Hero aura - no skills.

 

Players caught botting will have a harsh punishment , we are not fucking around.

 

Spoil : (100% rate | 7 Quantity )

 

Custom Zone : Primeval Isle.

 

So , i'll try to explain whats our plan with this zone and how will it work.

 

Drop List:

 

100% - 1 Random A grade part/weapon/jewel

10% - Random S grade weapon with SA(Random)

20kk-25kk adena

5kk Ancient Adena

10% - Blessed enchant weapon S|A

Levels up crystal with 50% rate.

 

If you PK in this zone, the Karma is splitted between party members , and remember this is a low rate , karma isn't that easy to remove. 

 

PK Drop increased 3x.

 

 

This will be a mini raidboss and it will require atleast 5 to 6 members to kill incluiding buffers ,etc. We introduced this zone so every player has the chance to get equipment even without being part of a huge ally. This will prevent the server from being a 2 sided server with only 2 alliances. 

 

 

 

Enchant info :

 

Safe | Max weapon :+4| +16

 

Max armor : +6 (Safe retail)

 

Enchant rate weapon : Enchants up to +10 = Retail like. | After +10 : 40%

Enchant rate armor : 33%

 

A grade armors have the same Pdef as S Grade.

 

 

Class changes :

 

 

 

So, this is gonna take a while and we are gonna list every class changed we made, remember server is still being tested and a lot of changes can happen.

 

Destroyer :

 

Skill introduced : Rush - Lv44.

 

Duelist| Grand Khavatari : At lvl 79, max force increased to 8. (+10% dmg with skills)

 

ALL Daggers :

 

Introduced Shadow step, remove target 100% , teleports you to the back of your target.

 

Bluff : 100% rate, duration : 1 second.

 

ALL Archers :

 

Damage from Burst Shot is doubled.

 

Stunning Shot chance is now 100% : Duration 2s. If a target was stunned in the last 10s , stunning shot will have no effect.

 

ALL Mages :

 

Arcane power - No longer costs HP , reduces MDEF by 15%, decreases ALL mana costs by 30%.

 

Introduced Enlightment : M attack + 40% / Casting Speed +40% / +50% M critical rate / -90% MP Consumption.

Mana Cost = 200.

 

Tanks:

Paladin-

 

- Iron Will - Temporarily increases M. Def. Effect. -> Lv1 = 52 | Lv 2 | 64 | Lv3 74 - Stacks with Magic Barrier.

 

- Touch of Life - Heal reduced by 50%

 

- Increased Critical damage by 10%.

 

Dark Avenger-

 

- Removed Panther cancel.

 

- New passive , when being attacked , there's a chance ( around 10% ) of cancelling 3 of your enemies buffs for 5s. ( Buffs returned after those 5 seconds.) Lv 78.

 

Iron Will - Temporarily increases M. Def. Effect. -> Lv1 = 52 | Lv 2 | 64 | Lv3 74 - Stacks with Magic Barrier.

 

- Increased Critical damage by 10%.

 

Shilien Knight :

 

- Increased Critical damage by 10%.

 

Iron Will - Temporarily increases M. Def. Effect. -> Lv1 = 52 | Lv 2 | 64 | Lv3 74 - Stacks with Magic Barrier.

 

- 2 New Toggle skills - Temporaly increase P. Attack/ 15% | Tempory Increases Attack Speed - 33% | Mana Cost: 8 | EACH -> If both toggles are being used when this characters is buffed with Dance of Warrior/Fury, they will have NO EFFECT.

 

 

Temple Knight -

 

Iron Will - Temporarily increases M. Def. Effect. -> Lv1 = 52 | Lv 2 | 64 | Lv3 74 - Stacks with Magic Barrier.

 

- Increased Critical Damage by 10%

 

- 2 New toggle skills : Temporaly Increases P.def / Critical Rate : 8 Mana Cost , when used with Song of Hunter|Earth these skills will have no effect.

 

 

EVERY BUFFER(Besides SWS and BD) HAS A NUKE. DEALS AROUND 60% Damage of a regular nuker, it has low cooldown , mana cost above average.

 

Why ? We feel like buffer players need a reason to play this class besides buffing and going afk for 20m. The mana costs is high so it's not used for PVE purposes.

 

Bishop has no nukes , passive +15% casting speed.

 

Prophecy Duration -> 2m , 3s cooldown , low mana cost.

 

 

We will have a custom NPC doing a several type of PVP matches , some of these are :

 

-> 1v1 with PP Buffs

-> 3v3 no buffs at all ( party has to be made.)

-> 9v9 , no buffs at all.

 

Works a lot like olympiad , you get pvp tokens which can be used to buy Nobless and Acessories.

 

Olympiad :

 

 

Npc Buffer will allow you to chose 5 Basic buffs.

 

Cooldowns restarted after every match.

Blessed Spirit shot use = Allowed.

Olympiad buffings weapons not working.

 

ALL Raid Bosses XP were boosted 2x. Drop Rate + 1.5%.

 

After you reach lvl. 80 , no XP is loss upon death.

 

DONATIONS :

 

You won't be able to buy ANY kind of item that gives you advantage over players, no equipments , nothing.

 

You will be able to donate to Acessories , Title color Changes , Name color changes , Hero Aura etc.

 

Be aware that donations are important to keep server opened , instead of buying a couple skins in League of Legends , help the server by donation a couple euros.

 

Donation chart will be added in the official website( we are still buying domain.)

 

 

This is a long lasting server and more and more features will keep being added, keep in mind this is just the beggining.

 

Give us some feedback,

 

Alex.

 

 

 

 

Posted

you dont realize how unbalanced it is to add gap closers to destroyer/daggers given that their main weakness is catching up to carries else archers/mages get shit on by frenzy and backstab etc since they have no disengage

your server does NOT fit a 5x environment, i'd highly recommend you make it a mid rate of some sort

Posted

you dont realize how unbalanced it is to add gap closers to destroyer/daggers given that their main weakness is catching up to carries else archers/mages get shit on by frenzy and backstab etc since they have no disengage

your server does NOT fit a 5x environment, i'd highly recommend you make it a mid rate of some sort

exactly what my ol friend munch said

 

You won't make unplayable classes playable. You will make playable classes not worth playing.

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