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Buffs Erwtisi


antreassk13

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geia sas exw kanei me to programataki ta buffs 1 H douleuoun kanonika 

 

 

alla otan kanw add skill ston pexti m px.song of vitality +30 time mou to dixnei 4 lepta 

 

enw stin buffer to kanoniko to song of  vitality to +0 ine 1 wra ! pos mboro na allakso tin wra sto +30 ?

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Gameserver,data,stats,skills -> vriskeis to skill id tou skill pou 9es na allakseis .. anoigeis to analogo XML vriskeis to skill kai gravei enc1vol h kati paromio afto einai to skill enchant .. psakse :)

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nai to grafei auto alla ti na allakso akrivos !

 

<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84
            85 85 85
        </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241
            246 252 257 263 268 274 279 285
        </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26
            25 24 22
        </table>
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isDance" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="611"/>
<enchant1 name="aggroPoints" val="655"/>
<enchant2 name="aggroPoints" val="655"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<effect name="Buff" count="1" val="0" time="3600">
<mul order="0x30" stat="maxHp" val="1.3"/>
</effect>
</for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
<mul order="0x30" stat="maxHp" val="1.3"/>
</effect>
</enchant1for>
</skill>
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