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Spoil Count (Amount) Rate ?


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Posted

How to change this values please ? Primary, my l2off generate right spoil chance from l2server.ini

But i need to change value for Count/Amount rate, for example if i spoil mob, i will sweep 20x animal bones.

8 answers to this question

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Posted (edited)

You can use the L2rates.exe wich you can find via google.

 

It has the option: Multiply <= MaxRate then Qty - wich means, you set a MaxRate (let's say 50%) and everything over 50% will change the amount of the spoiled item.

 

Example:

 

Gremlin spoils 1 animal bone at 20%.

 

You set max rate 100% and multiply by 7x -> 20*7 = 140 = 2 animal bones in total amount.

Edited by LogicalMind
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Posted (edited)

And is there some way, in this program, to change just quantity ? Dont want to change rate, i have it controlled via l2server.ini, so i need to keep rate 1x in npcdata (extender will use rates from l2server.ini) and just change quantity of spoil ?

 

Because if i tried to change amount to 4x, it has changed rapidly also chance, so now, i cna spoil easily EWCs for example instead of spoiling crafted leather. Thats much harder.

Edited by Pavouk
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Posted (edited)

The software will also change the spoil chance if you set it to like 5x. There is no way just to edit the spoil amount.

 

So if you go for 5x with the rate-editor, keep 100 inside the ini.

Edited by LogicalMind
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Posted (edited)

The software will also change the spoil chance if you set it to like 5x. There is no way just to edit the spoil amount.

 

So if you go for 5x with the rate-editor, keep 100 inside the ini.

I think my brain logic just failed in this "max qty"...

 

If you, please, can help me resolve this.

 

I want to set x7 rates, for spoil chance (x7) and amouth about (x4). So mob which spoil 1x abone will spoil 4x abones with x7 chance.

 

Also need to know what means this all values for drop in npcdata for eg: 1.1.3.5542   (1st = drop count, 2nd = max drop count, 3rd = ? 4nd= chance)

Edited by Pavouk
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Posted (edited)

Default drops: 

{[life_stone_level_641];1;1;0.25252};{[mid_grade_life_stone_level_641];1;1;0.18371};{[high_grade_life_stone_level_641];1;1;0.02304}};62.0534}}

1 = min. amount.

1 = max. amount.

62.0534 = chance of the table getting to drop - something inside of it.

0.25252, 0.18371  and 0.02304 = chance of each item dropping.

 

Spoils:

corpse_make_list={{[earing_of_black_ore_piece];1;2;16.4789};{[rp_hazard_bow];1;1;0.3553};{[rp_mithril_arrow];1;1;0.6206}}

Same logic, just no % for the table.

Edited by ericvini
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Posted

 

I want to set x7 rates, for spoil chance (x7) and amouth about (x4). So mob which spoil 1x abone will spoil 4x abones with x7 chance.

 

 

 

This is not possible by any shared software. Only things that will help you will be ultra excel skills or 10 weeks non stop editing by hand.

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