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Critical Error ?


Bobi

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Hello
i add new item in my system folder
when i go in game and spawn the item in my inventory is ok no any problems

but

when i add this item on npc shop in game and click on the item i get error ....

any ideas why ?

 

General protection fault!

History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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