Jump to content
  • 0

[Help] Skills


Question

Posted

Can Someone Help Me Mod This Skill Correclty.

Becouse Every Time When an Necro use anchor ... has a good chance to paralis.

I moded a little by my self

<set name="power" val="26"/>  | val="26"/>  in the begginging the val was 70 and 1 anchor 1 paralis.

<set name="reuseDelay" val="380000"/>

 

 

 

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" >
  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#ench2MpConsume">
  54 54 53 53 52 52 51 51 50 50
  49 49 48 48 47 47 46 46 45 45
  44 44 43 43 42 42 41 41 40 40
  </table>
  <table name="#ench2MpConsume_Init">
  13 13 13 13 13 13 12 12 12 12
  12 12 12 12 11 11 11 11 11 11
  11 11 10 10 10 10 10 10 10 10
  </table>
  <table name="#ench1Power">
  20 20 20 20 20 21 21 21 21 21
  21 22 22 22 22 22 22 23 23 23
  23 23 23 24 24 24 24 24 24 25
  </table>
  <table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
  <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
  <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="save" val="4"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="26"/> 
  <set name="lvlDepend" val="1"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="380000"/>
  <set name="hitTime" val="6000"/>
  <set name="skillType" val="PARALYZE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <enchant1 name="power" val="#ench1Power"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
  <for>
    <effect count="1" name="Paralyze" time="30" val="0"/>
  </for>
</skill>

3 answers to this question

Recommended Posts

  • 0
Posted

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume">

  54 54 53 53 52 52 51 51 50 50

  49 49 48 48 47 47 46 46 45 45

  44 44 43 43 42 42 41 41 40 40

  </table>

  <table name="#ench2MpConsume_Init">

  13 13 13 13 13 13 12 12 12 12

  12 12 12 12 11 11 11 11 11 11

  11 11 10 10 10 10 10 10 10 10

  </table>

  <table name="#ench1Power">

  20 20 20 20 20 21 21 21 21 21

  21 22 22 22 22 22 22 23 23 23

  23 23 23 24 24 24 24 24 24 25

  </table>

  <table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

  <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

  <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="4"/>

  <set name="magicLvl" val="#magicLvl"/>

<set name="power" val="26"/>

  <set name="lvlDepend" val="1"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="380000"/>

  <set name="hitTime" val="6000"/>

  <set name="skillType" val="PARALYZE"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect count="1" name="Paralyze" time="30" val="0"/>

  </for>

</skill>

 

As you can understand, "power" means how effective the skill is, so you could just lower the "power" stat so that the skill won't be that much successive...

 

See ya =)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock