Dippindots Posted September 13, 2008 Posted September 13, 2008 Can Someone Help Me Mod This Skill Correclty. Becouse Every Time When an Necro use anchor ... has a good chance to paralis. I moded a little by my self <set name="power" val="26"/> | val="26"/> in the begginging the val was 70 and 1 anchor 1 paralis. <set name="reuseDelay" val="380000"/> <skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> <table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25 </table> <table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="26"/> <set name="lvlDepend" val="1"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="380000"/> <set name="hitTime" val="6000"/> <set name="skillType" val="PARALYZE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/> <for> <effect count="1" name="Paralyze" time="30" val="0"/> </for> </skill>
0 GrisoM Posted September 13, 2008 Posted September 13, 2008 <skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> <table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25 </table> <table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="26"/> <set name="lvlDepend" val="1"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="380000"/> <set name="hitTime" val="6000"/> <set name="skillType" val="PARALYZE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/> <for> <effect count="1" name="Paralyze" time="30" val="0"/> </for> </skill> As you can understand, "power" means how effective the skill is, so you could just lower the "power" stat so that the skill won't be that much successive... See ya =)
0 Dippindots Posted September 13, 2008 Author Posted September 13, 2008 thx for your answer ! i will try it
Question
Dippindots
Can Someone Help Me Mod This Skill Correclty.
Becouse Every Time When an Necro use anchor ... has a good chance to paralis.
I moded a little by my self
<set name="power" val="26"/> | val="26"/> in the begginging the val was 70 and 1 anchor 1 paralis.
<set name="reuseDelay" val="380000"/>
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