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Hi everyone i got the wireframe "Hack" but when i pasted the user.ini i couldnt use the right mouse bottom to move the camera its like was locked,i tried to copy same lines from "for camera walinkg" from another user.ini.The bottom did work fine, but the wireframe got bugged. any1 can check it?

 

[DefaultPlayer]
Name=Player
Class=LineageWarrior.MFighter
team=255
skin=SoldierSkins.blkt
Face=SoldierSkins.Othello
 
[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
; Matrix:
Aliases[1]=(Command="rmode 1 | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
; No light effects:
Aliases[3]=(Command="rmode 6 | set Engine.Input MiddleMouse rmod1",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod5",Alias="myMiddleMouse")
 
PrintScrn=OnRelease shot
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
LeftMouse=PlayerPawnMoveTo
RightMouse=myRightMouse
MiddleMouse=myMiddleMouse
 
;for camera walking
Escape=CameraModeSelectingCancel
MouseX=CameraYaw Speed=+3600.0
MouseY=CameraPitch Speed=+3600.0
MouseWheelDown=ZoomInPress Speed=70.0
MouseWheelUp=ZoomOutPress Speed=70.0
Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
Left=LeftTurningStart | LeftTurningFinish OnRelease
Right=RightTurningStart | RightTurningFinish OnRelease
 
End=Stat fps
Home=Stat Net
 
[Engine.PlayerController]
DesiredFOV=40.0
DefaultFOV=40.0
 
[Engine.LineagePlayerController]
CameraViewHeightAdjust=0.0
bUseAutoTrackingPawn=true
bUseVolumeCamera=false
bUseHitCheckCamera=true
AutoTrackingPawnSpeed=0.4
VolumeCameraRadius=1000
HitCheckCameraMinDist=300
FixedDefaultViewNum=8
MaxZoomingDist=65535
MinZoomingDist=-65535
 
;0
FixedDefaultCameraYaw[0]=0
FixedDefaultCameraPitch[0]=-3072
FixedDefaultCameraDist[0]=640
FixedDefaultCameraViewHeight[0]=0.0
FixedDefaultCameraHidePlayer[0]=0
FixedDefaultCameraDisableZoom[0]=0
 
;1
FixedDefaultCameraYaw[1]=0
FixedDefaultCameraPitch[1]=-3072
FixedDefaultCameraDist[1]=320
FixedDefaultCameraViewHeight[1]=0.0
FixedDefaultCameraHidePlayer[1]=0
FixedDefaultCameraDisableZoom[1]=0
 
;2
FixedDefaultCameraYaw[2]=0
FixedDefaultCameraPitch[2]=-3072
FixedDefaultCameraDist[2]=2560
FixedDefaultCameraViewHeight[2]=0.0
FixedDefaultCameraHidePlayer[2]=0
FixedDefaultCameraDisableZoom[2]=0
 
;3
FixedDefaultCameraYaw[3]=0
FixedDefaultCameraPitch[3]=-3072
FixedDefaultCameraDist[3]=2240
FixedDefaultCameraViewHeight[3]=0.0
FixedDefaultCameraHidePlayer[3]=0
FixedDefaultCameraDisableZoom[3]=0
 
;4
FixedDefaultCameraYaw[4]=0
FixedDefaultCameraPitch[4]=-3072
FixedDefaultCameraDist[4]=1920
FixedDefaultCameraViewHeight[4]=0.0
FixedDefaultCameraHidePlayer[4]=0
FixedDefaultCameraDisableZoom[4]=0
 
;5
FixedDefaultCameraYaw[5]=0
FixedDefaultCameraPitch[5]=-3072
FixedDefaultCameraDist[5]=1600
FixedDefaultCameraViewHeight[5]=0.0
FixedDefaultCameraHidePlayer[5]=0
FixedDefaultCameraDisableZoom[5]=0
 
;6
FixedDefaultCameraYaw[6]=0
FixedDefaultCameraPitch[6]=-3072
FixedDefaultCameraDist[6]=1280
FixedDefaultCameraViewHeight[6]=0.0
FixedDefaultCameraHidePlayer[6]=0
FixedDefaultCameraDisableZoom[6]=0
 
;7
FixedDefaultCameraYaw[7]=0
FixedDefaultCameraPitch[7]=-3072
FixedDefaultCameraDist[7]=960
FixedDefaultCameraViewHeight[7]=0.0
FixedDefaultCameraHidePlayer[7]=0
FixedDefaultCameraDisableZoom[7]=0
 
[Engine.HUD]
HudMode=0
Crosshair=0
 
[Warriors.ChallengeHUD]
bUseTeamColor=true
FavoriteHUDColor=(R=0,G=0,B=16)
CrosshairColor=(R=0,G=16,B=0)
HudScale=+1.0
Opacity=15
StatusScale=1.0
WeaponScale=0.8
bHideAllWeapons=false
bHideStatus=false
bHideAmmo=false
bHideTeamInfo=false
bHideFrags=false
bHideHUD=false
bHideNoviceMessages=false
bHideFaces=false

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