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Posted

I saw on a site, not sure if it was maxbastards or not the following : "targeting the attacker (mob/player) automaticly". Atm it doesn't seem to much, but many l2j svs don't have full geodata, thus being possible to shoot throw walls, so having this would be a great deal instead of needing to write /target ... (till then, u're dead). Can some1 post a link for this, i'm sure some1 has it, or knows about it.  ;)  ::) thnks

Guest TheVortex
Posted

lmao...i think it's sth like that %target

Posted

I dont think %target would help.

I see it mostly used for like:

"Everyone attack %target!" to get people to assist more.

 

To target someone wallshooting you, i dont think there is an auto-target.

Posted

There is a hlapex script that seems to autotarget but i'm not sure if it works...

 

var

Attacker, CharID, ObjectID, SocialID, Status: Integer;

 

procedure TargetAttacker(Attacker: Integer);

  begin

   buf:=#$04;

   WriteD(Attacker);

   SendToServer;

  end;

 

begin

  if FromServer and (pck[1]=#$04) then

    CharID:=ReadD(18);

  if FromClient and (pck[1]=#$1B) then

    begin

      SocialID:=ReadD(2);

      case SocialID of

      6:Status:=1;

      5:Status:=0;

      end;

    end;

  if Status=1 then

    begin

      if FromServer and ((pck[1]=#$48) or (pck[1]=#$05)) then

        begin

          Attacker:=ReadD(2);

          ObjectID:=ReadD(6);

        end;

        if (Attacker<>ObjectID) and (CharID=ObjectID) then TargetAttacker(Attacker);

    end;

end.

 

I think to enable it you must press social action YES and to disable it press social action NO...

 

Posted

it is in written in pascal. Also all hlapex scripts are written in pascal.

intresting... i thought that all scripts were writen in Java... Thx for the info...
Guest
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