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Test Feature For L2J Interlude Server


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What you think about my work ?

 

Character start with:

Level - 1

No grade custom armor - special texture

Level - 20

Upgrade no grade custom armor to D grade custom armor

Level - 40

Upgrade D grade custom armor to C grade custom armor

Level - 52

Upgrade C grade custom armor to B grade custom armor

Level - 61

Upgrade B grade custom armor to A grade custom armor

Level - 76

Upgrade A grade custom armor to S grade custom armor

Level - 80

Upgrade S grade custom armor to [R] custom armor set(special texture)

 

For every armor upgrade you will have to do a special quest.

- on every upgrade you will need the previous armor (lower grade)

- and materials you get from dop in level zones

- for upgrade S and [R} set you will need materials get from spoil and drop

 

This feature for low rate server pvp (20x - 50x)

 

Same thing apply to weapons(optional)

 

If you have any ideea to primove this feature feel free to leave a comment

 

Have fun.

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Nop, i don't like it. (Not in a low rate server at least.)

 

Plus, R grade ?

It's not easy to make the client side of it, but i'd like to see you trying. That would be fun.

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what is that funny?   ’Insider

For every armor upgrade you will have to do a special quest.

 

It takes time to make quests, so you won't fit into a "hour or two".

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what is that funny?   ’Insider

For every armor upgrade you will have to do a special quest.

 

It takes time to make quests, so you won't fit into a "hour or two".

 
I said it will take me 1 hour or 2 to implement R grade armors... not the entire feature :)
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By the way, this is just one feature that i had on my mind, i didn't planned to apply them in any server.

I will open low-mid rate server interlude 15 November 18:00 GMT+2

www.l2elite-pvp.com

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I can, i don't have to explain you how because i will waste my time. gl kid

 

IL Client won't accept more than 6 Grades moron, even if you somehow add the textures, it won't understand them... They are hardcoded in the dlls

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