Jump to content

Recommended Posts

Posted (edited)

Hey guys i want to know how i can make breastplate/gaiters into full armor for example doom tunic/stockings into one armor like dark crystal robe. Can anyone explain me? I rly want to learn this.

Edited by Reindos
Posted (edited)

In armorgrp set the "body_part" from:

-21: breastplate / chest / upper body

and
-22: gaiters / legs / lower body
into:
-8: full armor

Don't forget that in this case m[0] is for upper body MESH and m[1] is for lower body MESH; same as t[0] is for upper body TEXTURE and t[1] is for lower body TEXTURE. Of course don't forget to change now the (...)_cntm from 1 to 2 and (...)_cntt from 1 to 2 - otherwise You will get critical error.

Rest is the server side - it's been a while since I worked with server side, but as I remember You need to set "body_part" into "full" or "full_armor" - someone correct me with this one. I don't have any server files at my HDD at the moment so I can't check it.

GL 

Edited by aVVe
Posted (edited)

In armorgrp set the "body_part" from:

-21: breastplate / chest / upper body

and

-22: gaiters / legs / lower body

into:

-8: full armor

 

Don't forget that in this case m[0] is for upper body MESH and m[1] is for lower body MESH; same as t[0] is for upper body TEXTURE and t[1] is for lower body TEXTURE. Of course don't forget to change now the (...)_cntm from 1 to 2 and (...)_cntt from 1 to 2 - otherwise You will get critical error.

I dont get it i open the armor.grp with FileEditor but i cant see the lines body_part the 21/22 lines on the codes. I want to change doom tunic/stockings into one part armor in the client not in the server is that possible? Or its possible only with server files?

Edited by Reindos
Posted
 

I want to change doom tunic/stockings into one part armor in the client not in the server is that possible?

Here is the god damn recipe:

In armorgrp set the "body_part" from:

-21: breastplate / chest / upper body

and
-22: gaiters / legs / lower body
into:
-8: full armor

Don't forget that in this case m[0] is for upper body MESH and m[1] is for lower body MESH; same as t[0] is for upper body TEXTURE and t[1] is for lower body TEXTURE. Of course don't forget to change now the (...)_cntm from 1 to 2 and (...)_cntt from 1 to 2 - otherwise You will get critical error.

Posted (edited)

 

 
 

Here is the god damn recipe:

 

I dont get it i open the armor.grp with FileEditor but i cant see the lines body_part the 21/22 lines on the codes. I want to change doom tunic/stockings into one part armor in the client not in the server is that possible? Or its possible only with server files?

 

 

did you learn that??? Maybe you can write it with some more desire?? I wtore that i dont see the line you say so maybe you make better guide?

Edited by Reindos

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..