Noah Posted September 6, 2008 Posted September 6, 2008 How i can make when some1 do retail to he get skills from main class too ? Quote
0 Trelos007 Posted September 6, 2008 Posted September 6, 2008 When some1 do retail ?? you probably mean to do sub ^_^ Anyway in order to do that you need to know how to compile & have some java knowledge :P Check this guide First of all you need to get the source code with eclipse: You can do that using the wiki`s CODE FROM HERE: Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties (working copy) # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # If true, previous skills will not be removed when you change your subclass. # Default = False AltSubClassSkills = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java (working copy) /** How much adena receive characters who pick two or less of the winning number */ public static int ALT_LOTTERY_2_AND_1_NUMBER_PRIZE; /** AltSettings for subclass. Load Subclass skills if false, Load all character skills if true. */ public static boolean ALT_SUBCLASS_SKILLS; /* ************************************************************************** * GM CONFIG General GM AccessLevel * ALT_LOTTERY_4_NUMBER_RATE = Float.parseFloat(altSettings.getProperty("AltLottery4NumberRate","0.2")); ALT_LOTTERY_3_NUMBER_RATE = Float.parseFloat(altSettings.getProperty("AltLottery3NumberRate","0.2")); ALT_LOTTERY_2_AND_1_NUMBER_PRIZE = Integer.parseInt(altSettings.getProperty("AltLottery2and1NumberPrize","200" )); ALT_SUBCLASS_SKILLS = Boolean.parseBoolean(altSettings.getProperty("AltSubClassSkills", "False")); } catch (Exception e) { Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java (working copy) public final class L2PcInstance extends L2PlayableInstance { private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?"; + private static final String RESTORE_SKILLS_FOR_CHAR_ALT_SUBCLASS = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=?"; private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)"; private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?"; private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?"; try { // Retrieve all skills of this L2PcInstance from the database con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); // Go though the recordset of this SQL query while (rset.next()) if(!Config.ALT_SUBCLASS_SKILLS) { int id = rset.getInt("skill_id"); int level = rset.getInt("skill_level"); if (id > 9000) continue; // fake skills for base stats // Create a L2Skill object for each record L2Skill skill = SkillTable.getInstance().getInfo(id, level); // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character super.addSkill(skill); } rset.close(); statement.close(); } CODE END HERE CREDITS:distroy Quote
0 Noah Posted September 6, 2008 Author Posted September 6, 2008 When some1 do retail ?? you probably mean to do sub ^_^ Anyway in order to do that you need to know how to compile & have some java knowledge :P Check this guide Thanks :D First of all you need to get the source code with eclipse: You can do that using the wiki`s CODE FROM HERE: Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/config/altsettings.properties (working copy) # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # If true, previous skills will not be removed when you change your subclass. # Default = False AltSubClassSkills = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/Config.java (working copy) /** How much adena receive characters who pick two or less of the winning number */ public static int ALT_LOTTERY_2_AND_1_NUMBER_PRIZE; /** AltSettings for subclass. Load Subclass skills if false, Load all character skills if true. */ public static boolean ALT_SUBCLASS_SKILLS; /* ************************************************************************** * GM CONFIG General GM AccessLevel * ALT_LOTTERY_4_NUMBER_RATE = Float.parseFloat(altSettings.getProperty("AltLottery4NumberRate","0.2")); ALT_LOTTERY_3_NUMBER_RATE = Float.parseFloat(altSettings.getProperty("AltLottery3NumberRate","0.2")); ALT_LOTTERY_2_AND_1_NUMBER_PRIZE = Integer.parseInt(altSettings.getProperty("AltLottery2and1NumberPrize","200" )); ALT_SUBCLASS_SKILLS = Boolean.parseBoolean(altSettings.getProperty("AltSubClassSkills", "False")); } catch (Exception e) { Index: C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java =================================================================== C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java (revision 223) C:/Documents and Settings/Administrator/My Documents/Workspace/L2_GameServer_c5/java/net/sf/l2j/gameserver/model/actor /instance/L2PcInstance.java (working copy) public final class L2PcInstance extends L2PlayableInstance { private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?"; + private static final String RESTORE_SKILLS_FOR_CHAR_ALT_SUBCLASS = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=?"; private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)"; private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?"; private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?"; try { // Retrieve all skills of this L2PcInstance from the database con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR); statement.setInt(1, getObjectId()); statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); // Go though the recordset of this SQL query while (rset.next()) if(!Config.ALT_SUBCLASS_SKILLS) { int id = rset.getInt("skill_id"); int level = rset.getInt("skill_level"); if (id > 9000) continue; // fake skills for base stats // Create a L2Skill object for each record L2Skill skill = SkillTable.getInstance().getInfo(id, level); // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character super.addSkill(skill); } rset.close(); statement.close(); } CODE END HERE CREDITS:distroy Quote
0 Trelos007 Posted September 6, 2008 Posted September 6, 2008 It may need some changes but if y don't know how to compile don't even try it.learn first how to compile and then give it a try ;) Quote
0 madzkull Posted October 29, 2008 Posted October 29, 2008 does this one works for gracia clients? 8) Quote
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Noah
How i can make when some1 do retail to he get skills from main class too ?
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