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Buff Slot


eric2010460

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Does not work that way.

 

 

Either way interlude = ext support.

Ext support, set it yourself in configs.

thx for replying, but this vanganth 1.2.3.6 ext seems not to have config for buff slot thing,

[Features]
; Protocol Version - Default 746
ProtocolVersion=746
;Support for Windows 2k8 series and Vista - 0 = off , 1 = on
Windows2k8 = 0
; Socket Limiter 1 = ON, 0 = OFF
SocketLimiter=0
; Auto use Herbs 1= ON , 0 = OFF
HerbSystem=0
; Death Penalty 1 = ON / 0 = OFF
DeathPenalty=1
; Olympiad fixes 1 = ON, 0 = OFF
OlympiadSystem=1
; C5 Clan System 1 = ON, 0 = OFF
ClanSystem=1
;Safe Item Enchant System 1 = ON, 0 = OFF
SafeEnchantSystem=1
;Auto Learn Skill Fix  1 = ON, 0 = OFF
AutoLearnFix=1
;Armor Mastery Penalty 1 = ON, 0 = OFF 
ArmorPenalty=0
;Log Controller - decide which logs you want to save to files default = 1
LogSystem=0
;Custom Enter World packet (default off = 0, on = 1)
HashSystem=0
;PVP Coin reward(default = 0)
PvPRewardSystem=0
;Spawn protection default 0 = off , 1 = on
SpawnProtection=1
;Manor Addon on = 1, off = 0 (default on)
ManorSystem=1
;Siege Reports - checked with user command and dumped after siege to db in beta stage
SiegeReport=0
;Offline Shops feature default 1 = on, 0 = off
OfflineShop=1
;Check geodata in skill animation packet Default = 0
CheckGeoInAnimation=0
;Store info about private stores in db Default = 0 (1 = on)
PrivateStoreInDB=0
;Item reuse system (reuse for item skills after relogin)
ItemReuseManager=1
;Skill reuse system (reuse for skills ex. augemntation etc)
SkillReuseManager=1
;Player customizer - changes default title color etc
PlayerCustomizer=1
;Duel Feature (Default on : 1 , off = 0)
DuelSystem=0
;Spirit System
SpiritSystem=0
; Party Exp Level Gap (20 levels) - in beta stage
DisablePartyLevelGap=0
; Report kills/deaths to database (KillDeathStat table)
KillDeathStat=0
;Excellion Weapon Upgrade system
ExcellionSystem=1
;EraSystem configurable in l2npc.ini (module spawns and despawns custom npcs with eventname (era name))
EraSystem=0
;Enables become_aio bypass and all in one buffer feature
AIOSystem=1
;Validates acquired skill list
ValidateAcquiredSkills=0
;AdminSocket
AdminSocket=0
[AdminSocket]
;Port (Default 6891)
Port=6891
MaxActiveConnections=40
;Password code
Password=admin
[L2Server]
;User Limit - Limit will be set when server starts (0 - off)
UserLimit=0
;Pvp flag time when you counter attack
PvpFlagTimeShort=20
;Pvp flag time when you're the first attacker
PvpFlagTimeLong=40
[CustomPvPZone]
;NickNameColor in access code
NickNameColor=42495
;Blocked skills in Custom PvP Zone
BlockSkill=1016 1254 3160
[ExcellionSystem]
MinWeaponID=7575
MaxWeaponID=7578
QuestID=752
UpgradeRates=75 66 50 33 33 33 33 28 20
RequiredQuestState=20 25 30 40 50 60 70 80 90
[SpiritSystem]
;200*5 = 1000 hp/mp/cp
MinReleaseSpiritLimit=5
;200*20 = 4000 hp/mp/cp
MaxReleaseSpiritLimit=10
LevelRangeLimit=10
MinRequiredLevel=55
;Minimal bonus for each soul
StaticBonus=200
;Percent of max hp/mp/cp that will be given as a bonus (if x*MaxStat < 200 then system will use StaticBonus)
PercentBonus=10
[PlayerCustomizer]
;Title color- PvPCount:ColorInAccessCode (use space as a separator for multiple entries)
PvPTitleColor=0:15597568 5:3937500
[OfflineShop]
;Max offline shop time in seconds Default: 43200 (12 hours)
ShopTimeLimit=86400
;Shop Cost item_id per hour Default 10000 adena
ShopCost=0
;Shop Cost Item ID Default: adena (57)
ShopCostItemID=57
;Stay in game after loosing all requied items or endig private store (Default: off)
StayInGame=1
[SiegeReport]
;Report Damage (Dealt/Taken) - will be dumped to db when siege ends (Default: Off)
ReportDamage=0
;Dump info to database SiegeStat inside lin2world (Default: On)
DumpToDB=1
;Generate Html files after siege (to l2server/Siege directory) (Default: On)
GenerateHtml=1
[ArmorPenalty]
;Sets armor penalty skill id
SkillID=0
[ManorSystem]
;multipler for seeding/harvesting (more fruits)
Multipler=1
;log fix for messed log format around 20
LogFix=1
[ClanSystem]
; Amount of max clans in one ally
MaxAllySize=3
; Clan War Reuse Delay - for starting and cancelling (checked for each pledge - different timers for up to 30 pledges) default: 43200 seconds
WarDelay=0
;Clan Sets Configuration - prices in reputation points
OathPrice=5000
ApellaPrice=10000
;Subpledge prices (Clan reputation points)
AcademyPrice=0
RoyalGuardPrice=5000
OrderOfKnightPrice=10000
;Penalty in seconds default = 1 day = 86400 seconds
PLEDGE_OUST_PENALTY_TIMEOUT = 0
PLEDGE_WITHDRAW_PENALTY_TIMEOUT = 0
PLEDGE_OUSTED_PENALTY_TIMEOUT = 0
PLEDGE_DISMISS_TIMEOUT = 0
PLEDGE_DISMISS_PENALTY_TIMEOUT = 0
ALLIANCE_OUST_PENALTY_TIMEOUT = 0
ALLIANCE_WITHDRAW_PENALTY_TIMEOUT = 0
ALLIANCE_OUSTED_PENALTY_TIMEOUT = 0
ALLIANCE_DISMISS_PENALTY_TIMEOUT = 0
;Castle siege reward format ItemID,ItemAmount (ex. Castle_1 = 1234,5)
Castle_1 = 0,0
Castle_2 = 0,0
Castle_3 = 0,0
Castle_4 = 0,0
Castle_5 = 0,0
Castle_6 = 0,0
Castle_7 = 0,0
Castle_8 = 0,0
Castle_9 = 0,0
ClanHall = 0,0
[SafeEnchantSystem]
;Setting for custom 100% enchant scrolls
MaxSafeArmorEnchant=7
MinSafeArmorEnchant=3
MaxSafeWeaponEnchant=7
MinSafeWeaponEnchant=3
;Settings for normal scrolls
MaxArmorEnchant=20
MaxWeaponEnchant=30
MagicWeaponEnchantRate=33
NormalWeaponEnchantRate=66
ArmorEnchantRate=50
[OlympiadSystem]
;Amount of participed users requied to start olympiad match (default 5)
ClassFreeEntry=5
ClassEntry=5
;Hero chat delay default 10 (in seconds)
HeroChatDelay=10
;Decrease by 1/5 olympiad points after relogin (before match starts) - default 0 (0 = off, 1=on)
ReloginFix=0
;Decrease by 1/3 olympiad points for user who's overweight so match is cancelled default 0 (0 = off, 1=on)
OverweightFix=0
;ForbiddenItems custom items (ex. hat, masks etc) that will be unequipped when entering to olympiad stadion
;ex usage: ForbiddenItems=1234 432 342434 4324
ForbiddenItems=0
[SocketLimiter]
;ip separated by space ex. 127.0.0.1 192.168.0.1 192.168.0.2
SafeIpList=127.0.0.1 192.168.0.1
;Limit sockets per ip (default 10)
LimitPerIp=10
;Ban duration after reaching socket ip limit in seconds (default 300)
BanDuration=300
;Pending write limit (amount of data that will be sent to user in bytes Default l2server: 2097152)
PendingWriteLimit=1097152
PendingWriteDuringSiege=2097152
[Augmentation]
;Weapons that cannot be augmented use space(' ') instead of ',' up to 100 weapons
BlockItem=6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 8190 8689
;Allow to augment weapon but dont show the glow up to 100 weapons
BlockGlow=0
;Chances for augmentation (LOW/MID/HIGH/TOP - life stone grade)
BaseStatLOW=0
BaseStatMID=1
BaseStatHIGH=2
BaseStatTOP=2
SkillLOW=1
SkillMID=3
SkillHIGH=5
SkillTOP=7
;Dispel augmentation abnormal on action (preventing stacking active with passive etc)
DispelOnPassive=0
DispelOnAttribute=0
[HerbSystem]
;Herb drop rate (from mobs with 2x or less hp multipler) (low mid high = 1 randomize , buff = another)
; hp and mp herbs
LowRecovery=20
MidRecovery=10
HighRecovery=3
;Buff herbs and herb of recovery
Buff=5
[BufferBypass]
;Special bypass that allow to buff players "bypass buff_player?skillID=123456"/"bypass buff_summon?skillID=123456"
BuffID=0
;Max buff list size that user can save
MaxBuffListSize=28 (not working)
;Check NPC Buffer range (max 200)
CheckNpcBufferRange=0
[PvPRewardSystem]
;Location locs same as in npcpos, for multi locations use space (" ") as a separator
Location={{89920;-86548;-2800;-2200};{91532;-86872;-2800;-2200};{92124;-85512;-2800;-2200};{90516;-84784;-2800;-2200}}
;Item Reward ID
RewardID=3470
;Minimum level
MinLevel=80
[LogSystem]
;Save logs to system directory? 1 = yes, 0 = no
SystemLog=1
ErrorLog=1
InLog=0
DbLog=0
AuditLog=0
ChatLog=0
[HashSystem]
;Hash Code that will be checked in enterworld packet
HashCode=20cbbcce3a0e712a93bc49018febd7d3
;Check Mac Address at Enter World
CheckMac=0
MaxAllowedClients=2
;Check Client Version in custom packet (0=off any > 0 = version)
ClientVersion=0
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No, but you have a p_ skill-effect that increases buffslots.

 

 

So...

 

a. Make a new passive skill add p_ effect and add autolearn to all chars in skillacquire lvl 1.

b. Add to existing skillset like item grade penalties or similar.

 

 

Think think think.

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No, but you have a p_ skill-effect that increases buffslots.

 

 

So...

 

a. Make a new passive skill add p_ effect and add autolearn to all chars in skillacquire lvl 1.

b. Add to existing skillset like item grade penalties or similar.

 

 

Think think think.

god it works, thank you very much!

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