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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Kafros_Gr
pedes exw ena provlima eno isxi auto
# Keep the effects buffs and debuff when you exit the game
StoreSkillCooltime = True
otan oi players benun ta buff vgenun gt?
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